What's new:
We are continuing to search for the best survivability model that allows historical accuracy and gameplay fun. We started from somewhat historical parameters (maybe a bit exaggerated) and are now tuning them to get more fun out of them.
Multiple changes at once usually do not allow to make quick judgement of changes, thus in this hot fix we will only address ship of the line armor.
Changes in effective planking width (cm)
- HMS Victory – from 100 to 80
- Santisima – from 90 to 78
- St Pavel – from 80 to 75
- HMS Bellona – с 80 to 77
- 3rd rate с 75 to 73
- USS Constitution 75 to 70
- Frigate armor have been buffed a bit (from 1 to 5cm across for most vessels)
Planking was also changed for the following vessels
- USS Constitution – 5700 to 7000
- Ingermanland - 6500 to 6300
- Third Rate – 8000 to 7500
Third rate cost of production was lowered by 10%
Bellona now allows 24lb on second deck
Tuning of gun parameters will happen next patch. Our goal is to allow ships of the line to fight comfortably at distances up to 300 meters. To do that we need to tune the armor and top deck gun penetrations in the way that wont affect frigate combat (which is believed to be a lot better than before 9.8). This has to be done gradually because if we buff 9lb and 12lb guns too much to help rates we will make frigates too weak against each other.
Port battle timers
Timers can now be set right after port capture (fixed the bug that only allowed to change it after maintenance).
The feature will work this way
- During Contested status - timer can be reset unlimited number of times.
- After port changes status from Contested to Captured during maintenance - timers cannot be reset at all (only by next capturer)
Cannon loss and grape damage
Cannon damage and grape damage is moved closer to old damage model where you had to lower planking integrity to inflict more casualties on guns or crews. Because cannonballs pass inside the ship inflicting damage while they retain energy you will still get more damage done by raking through stern or bow.
Other changes
- If clan creator deletes his character clan does not cease to exist - clan creator status will be transferred to one of the officers with the latest log in date.
- Officers can now open and close clan warehouses
- Ships of the line can now install cannons on stern (in addition to carronades)
- In several countries with strict internet policies server list was not visible - this problem was fixed.
Fixed bugs:
- OW Battle icon bugs were fixed
- Auto connect to battles now works during the 120 second invulnerability timer. If nearby ships are attacked you will be pulled into a battle. You still won't be able to join already existing battles. This will fix the problem when your team mates are unable to join the battle initiated against you even if you exited the port or battle together at the same time.
- Visualizations of ricochets and non-penetrating shots have been improved (to sync server and client visualization better).
Tunings:
- Mission NPC spawn closer to players
- Battle timer in small events and large events and duels is now 15 mins
- Size of reinforcement circles is increased and their distance between each other lowered
- Indiaman rudder HP bug fixed
- Penetrating leaks water inflow reduced by approximately 30% to fix the fast insta-sinking
- Ramming underwater hole size decreased which in turn reduced the crew requirement to fix them
- Chain shot accuracy increased 10%
- Kill threshold reduced 10x times from 55% of overall hp to 5% overall hp
- Rudder penalties are now binary. White rudder indicator = 0 penalties, Yellow rudder indicator = 50% turning penalty. (previously 1pt damage to rudder already lowered it performance linearly, but it was not visualized anywhere)
- Time to relogin to battle after crash or disconnect increased from 10 to 15 minutes
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