Patch will be deployed today on Friday 27th May
What's new:
- Fixed the bug that did not increase crew damage when shooting at top deck of the ship on the boarding crew focus.
- Officers cannot close clan warehouse now (to avoid extremely painful mistakes)
Fixed bugs:
- Grape bugs fixed. Grape damage now depend on planking state and distance
- Grape now affects exit timers again
- Fixed bug that did not allow exit from the contested port
Tunings:
- Ramming leaks are disabled - we considered them unhistorical because ships collide above the waterline and by the time underwater parts hit most energy is lost due to water friction and bow destruction. This also fixed several game breaking exploits like using cheap ships to disable heavy vessels by ramming.
- Cannonball damage to crew slightly reduced
- As a start of anti inflationary changes monetary rewards for port battles are now 1x
- The ability of cannonballs to destroy cannons through stern is slightly reduced to include cannons that are destroyed but are still blocking the shots.
- HP of masts rebalanced a bit. Approximate number of shots to destroy the mast based on the max possible caliber for that ship is 7 for the lower section 3 for mid section and 2 for upper section of the mast. Mast thickness still works so it is still going to be impossible to demast from 1km. (previous mast thickness was 10/5/3 for respective sections)
- Chain damage increased significantly
