What's new:
Orders and Fleet orders now give XP to the whole group
Contract bug fixed - that forced players to sell to contracts lower than NPC prices
Invisibility and invulnerability timers unified - 30sec invis, 60 sec invul for all parties
Fixed bugs:
Spawns in lands chanced reduced
Mixed decks gunnery bugs fixed (carronades no longer affect long guns distance)
Prices fixed for several resource production buildings
Tunings:
Minor changes for guns and carronades. Reload slightly increased for lower class guns, damage reduced. 6 lb guns are most affected.
Ram leaks briefly reduced before further rebalances
Bots have lost the ability to equip best reload mods
Low ranked bots accuracy has been reduced.
