Captains
Part 2 of Patch 14 is being deployed today
Ships of the line and frigates sailing performance is finalized based on:
- Sail percentages on individual masts
- Spankers
- Jibs
- Staysails
- Spirit sails
- Displacement to sail power (amount of sails in comparison to weight)
- Block coefficient
- Waterline length
- Width to depth ratios now better affect acceleration and deceleration
- Width to Length ratios now better affect speeds and turning
- Crew on sails are adapted to the square area of sails
Speeds, yard power, turning, sternway (backward speed), accelerations, decelerations were changed for all 3 masted ships.
As a result.
Performance of vessels in combat is now extremely realistic. If your ships has a bigger spanker or more jibs you will see a slight difference on how this ship reacts to wind.
You can fail a tack if you do things wrong. If you try to tack at low speeds you will get completely stuck in irons if you don't use your yards.
Example of the failed tack
Other changes
- Speed will be affected by structure damage. If your structure is below 70% you will see a degradation of speed and will have be more careful when conserving structure. In other words you will not longer see light frigates zooming away at 14 knots having 2 bars of structure left.
- Open world speeds slightly improved at bad winds (you will travel slightly faster) - this is done to compensate to significant changes to square sailer curves
Next patch: Part 3 will cover hp, br and speed performance for light vessels (2 masted and 1 masted ships)
