Dear Lord,
We are thrilled to announce the release of an exciting new game mode: Campaing!
This mode offers a carefully crafted, immersive experience where you’ll embark on a cohesive narrative journey. While the story follows a defined path, your choices will still shape the destiny of your kingdom, offering numerous branching routes and outcomes.
To showcase this new mode, we’re introducing the first campaign: Rise of Gremala.

We eagerly await your feedback and hope you’ll enjoy exploring this fresh approach to ruling your realm. Endless Mode remains available and also comes with many new and improved events.
Good luck, and may your reign prosper!
Technical release notes:
- Added and updated a lot of events
- Added new cosmetics
- Added many more achievements
- Added a debug console (open with F11)
- Added support for custom background
- Added support for custom music
- Added a day/night-cycle to the main menu
- Added info icons when there are modding errors or warnings
- Updated the game over scene to now be fully moddable
- Updated Engine to Unity 6
- Improve the Campaign Selection Menu
- Improved many more minor visual things
- Improved robustness of handling modded files
- Improved the logic how the next random event will be selected during daytime
- Made the final event result (the one that ends your run) display before the game over screen appears
- Fixed a bug with loading unclean events
- Fixed cosmetic item name texts not using the correct font
- Fixed some cosmetics not unlocking correctly
- Fixed 'rewind time' unintentionally jumping to the next day
- Fixed a bug with giving up before clicking any option
