Hey Skaters
Another patch is incomin' quick, should be next week sometime! I'll list below what you can expect and then again list what was patched in the official patch notes when it releases.
---Additions---
Functional Mirrors
This may seem weird to add now, but it is always something I wanted in the game and it always bugged me how you could not see your reflection, so functional mirrors will be added for not much reason except just coz!
Added Items
Additional Items will be added in some of the chapters, some were missing from the final build and some others I plan to add to address game play balancing, I won't say what will be added where, so you will have to discover them yourself!
---Fixes (Major Bugs)---
Sticky Geometry- I will try my best to address sticky geo, especially in chapter 2, hopefully there will be a big difference. I am sorry if there is still a little bit of stickiness present when traversing over certain meshes, this issue is tricky and harder than it seems as it has to do with the Sed's collider and his step offset, changing it too much can effect how the player interacts with the environment.
---Fixes (Minor Glitches)---
-Collision on cave wall near collapsed bridge in chapter 2.
-Volume levels on the intro cutscene so you can better hear Sedgewick's voice.
-Missing graffiti on the walls in chapter 5.
-Visual glitch in the bog in chapter 3.
-Player dying if they go over the edge just before the window jump cutscene in chapter 3.
Until next time, Later Skaters!
