Fixes for Terrain and Collision Bugs:
Fixed the terrain collision near the starting graveyard coffin that could trap the player.
Fixed a wooden plank on the starting platform that could snag the player.
Fixed a terrain bug in the dungeon elevator shaft where players could fall onto an unintended ledge.
Blocked off an inaccessible area on the church rooftop.
Fixes for Functional Bugs:
Fixed a bug where certain boss phase transitions would not end if the player died during the transition.
Disabled the use of teleport runes during boss fights.
