A new build fixing has gone up and is now live on Steam. It fixes some issues the QA guys have been finding throughout the week and also some improvements/optimizations/additions.
Hope you enjoy and have fun in the Residential area, things are getting more challenging!
- Some fixes to fading doors.
- Cul-de-sac sidequest in the Residential District has been fixed.
- Refactored the hideout info quest to use a collection quest type.
- Refactor to dungeon enemy spawns to have much less fixed encounters and more ambient enemy spawns. More work on balancing these spawns pending.
- Redid and added some dungeon enemy spawn groups.
- Did some Garbage Collection related optimizations.
- Fixed one of the heavy/breeder zombie’s attacks to actually be able to hit targets
- Heavy now knocks down players when he hits them
- Human shotgun enemy now has better sight
- Made pathing through opened doors work better
- Enemies now sometimes drop scrap pickups that are automatically picked up when moved through.
- Work on refactoring how soldiers choose where to go when following the leader. Soldiers should be much less likely to end up in the same spot now.
- Fixed bug that sometimes prevented progression in the tutorial when placing a flashbang.
- Fixed gas station roof that wouldn’t hide in the Residential District.