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NEW BUILD: 4-24-15. FIXES AND MORE FIXES

A new build fixing has gone up and is now live on Steam. It fixes some issues the QA guys have been finding throughout the week and also some improvements/optimizations/additions.

Hope you enjoy and have fun in the Residential area, things are getting more challenging!

  • Some fixes to fading doors.
  • Cul-de-sac sidequest in the Residential District has been fixed.
  • Refactored the hideout info quest to use a collection quest type.
  • Refactor to dungeon enemy spawns to have much less fixed encounters and more ambient enemy spawns. More work on balancing these spawns pending.
  • Redid and added some dungeon enemy spawn groups.
  • Did some Garbage Collection related optimizations.
  • Fixed one of the heavy/breeder zombie’s attacks to actually be able to hit targets
  • Heavy now knocks down players when he hits them
  • Human shotgun enemy now has better sight
  • Made pathing through opened doors work better
  • Enemies now sometimes drop scrap pickups that are automatically picked up when moved through.
  • Work on refactoring how soldiers choose where to go when following the leader. Soldiers should be much less likely to end up in the same spot now.
  • Fixed bug that sometimes prevented progression in the tutorial when placing a flashbang.
  • Fixed gas station roof that wouldn’t hide in the Residential District.