Breach & Clear: Deadline Rebirth (2016)

Mighty Rabbit StudiosGun Media · Good Shepherd Entertainment, Devolver Digital

Released
Jul 20, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    End of Summer Benefit Sale Now Available!

    Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective

  2. Developer post

    End of Summer Benefit Sale Now Available!

    Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective

  3. Developer post

    Breach & Clear: Deadline Receives Massive New Update

    Hey there guys, We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we'

  4. Developer post

    Breach & Clear: Deadline Receives Massive New Update

    Hey there guys, We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we'

  5. Developer post

    Patch #7: Overworld Shroud/Fog of War Addition and Dungeon Improvements!

    Back again to kick off the week with a new Deadline Update! Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more

  6. Developer post

    Patch #7: Overworld Shroud/Fog of War Addition and Dungeon Improvements!

    Back again to kick off the week with a new Deadline Update! Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more

  7. Developer post

    Patch #6: Huge Unity 5 Update

    We're sorry this took longer than planned. Unity 5 had some memory leaks that needed to be resolved before we could get our update out. Unity fixed the issue, and now we can get back to releasing more updates. Check the update log below as there are tons of fixes and improvements

  8. Developer post

    Patch #6: Huge Unity 5 Update

    We're sorry this took longer than planned. Unity 5 had some memory leaks that needed to be resolved before we could get our update out. Unity fixed the issue, and now we can get back to releasing more updates. Check the update log below as there are tons of fixes and improvements

  9. Developer post

    PATCH #5: A big change is coming!

    We're back with our 5th post-launch update! We have some bug fixes and improvements we think everyone will appreciate. You can now use some cars to trigger car alarms that will attract the nearby infested when they are set off, distracting them. Look around Harbor City and the Pa

  10. Developer post

    PATCH #5: A big change is coming!

    We're back with our 5th post-launch update! We have some bug fixes and improvements we think everyone will appreciate. You can now use some cars to trigger car alarms that will attract the nearby infested when they are set off, distracting them. Look around Harbor City and the Pa

  11. Developer post

    PATCH #4: Steady as she goes, more improvements!

    Hey all! More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay! As always, be sure to post in our Community Discussion area for things you are running into, be they issues

  12. Developer post

    PATCH #4: Steady as she goes, more improvements!

    Hey all! More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay! As always, be sure to post in our Community Discussion area for things you are running into, be they issues

  13. Developer post

    PATCH #3: Optimizations and Bug Fixes Galore!

    Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes. That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated w

  14. Developer post

    PATCH #3: Optimizations and Bug Fixes Galore!

    Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes. That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated w

  15. Developer post

    PATCH #2: The Improvements Keep on Rolling!

    We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues. We read every post and look into every issue reported, and we're working through them at the moment. If you

  16. Developer post

    PATCH #2: The Improvements Keep on Rolling!

    We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues. We read every post and look into every issue reported, and we're working through them at the moment. If you

  17. Developer post

    PATCH #1: Getting Things On the Right Path

    Hey everyone! Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things

  18. Developer post

    PATCH #1: Getting Things On the Right Path

    Hey everyone! Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things

  19. Developer post

    Dealing with Those Awesome Launch Issues

    Hey everyone playing and currently checking this game out. Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over

  20. Developer post

    Dealing with Those Awesome Launch Issues

    Hey everyone playing and currently checking this game out. Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over