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Major Update for March 20! - New Dungeon, More Equipment.MORE EVERYTHING!

You didn't think you were only going to be shooting at monsters, did you? Well, we've got more human enemies added this update. Besides more content in just about every regard, we've been doing some fixes here and there. You should be seeing a way smoother experience!

As a heads up; we're transitioning from weekly to every-other-week updates. Why? We want to test internally and provide more substantial updates rather than a couple things here and there. Grant it, should users run into something major, we will of course be pushing hotfixes in as best as possible.

So...changelog time, it's a doozy!

  • Fixed issue with enemies sometimes getting stuck and moving into an obstacle or at least reduced the chance of it happening.
  • Fixed input validation so spaces and hyphens work when naming things.
  • Fixed picked up guns and gear to not have blank names.
  • Items can be dropped from your inventory into the world to be picked back up again
  • Polished menu idle animations to give the gun more weight and be less jerky.
  • Added roamer visual variations.
  • Revised workbench menu for weapons - now always shows the list of guns and scrap and upgrade options are tied to keys/buttons shown at the bottom of the screen.
  • Revised workbench menu for gear - now always shows the list of gear and scrap and upgrade options are tied to keys/buttons shown at the bottom of the screen.
  • The selected tab in menus now shows a blood splatter behind it.
  • Fixed major astar issues in sewer and fog of war
  • Fixed explosions for thrown items at elevated positions
  • Now volume arrow buttons can trigger multiple times while being held down.
  • Now can modify volume settings by clicking on the arrows without bringing up the pop-up.
  • Healing aura particles now actually work correctly!
  • Fixed an issue in the pharmacy area that caused an area to be unwalkable
  • Shotguns no longer do 7 times as much damage as they were supposed to.
  • Some gates in the urban scene can be kicked down; not perfect bet, but improvement
  • Fixed some issues with text input fields such as showing the old name again when a field becomes blank.
  • Fixed issues with loot crates.
  • Fixes to some Rusher behavior. They are much better at trying to attack.
  • Fixed the door in the wall in the office
  • Doors in the office and the sewer now get kicked and broken off the hinge
  • Fixed some areas for streaming in parts of the urban scene
  • Suppression is now more useful. It does not use the gun’s actual ammo so it does not need to reload first.
  • Healing aura on a dead medic does not cause healing to occur anymore
  • Fixed a bug that would cause handguns to break if you switched handguns right after firing.
  • The tutorial now ends properly if the squad gets killed.
  • Fixed M1014 not using the right ammo type.
  • The map is now part of the pause menu
  • Fixed issue where the player could change tabs from the options menu during the tutorial.
  • Fixed a pathfinding bug that on occasion would cause pathfinding to totally break on loading levels
  • Nightmare now knocks back the soldiers he hits and then they fall
  • Made it so the ammo for a gun is remembered even as the gun is unequipped rather than refilling to max ammo count when the gun is equipped.
  • New human enemy models added.
  • Camera once again has clamped bounds so the player can’t move it way off in the distance.
  • Switched a lot of interactions to be checking for button up rather than button down. This resolves conflict with interactables and holding mouse to move.
  • Made the space bar put the player in command mode if pressed from action mode.
  • Human enemies will ALWAYS respond to provoke now
  • Player soldiers can now continue to follow the leader when regrouped in an encounter. This lasts until a command is issued.
  • Fixed rotation speed for player soldiers acquiring targets.
  • Fixed issue where sometimes the screen would scroll in command mode when the cursor was offscreen.
  • Added exclamation marks to the NPCs to indicate when they have side-missions available.
  • Added exclamation marks to Elizabeth for when she is required to be interacted with to advance the last two main story missions in the Urban Hub.
  • Fixed issues with pub and pharmacy roofs.
  • Removed temporary tornado capsule teleporter things that were floating around.
  • Fixed an issue that caused encounter states to not be saved.
  • Added inventory count, capacity and storage count values to be displayed on the storage chest menu.
  • Out with a bang perk now has a cooldown
  • The minimap now isn’t shown when in the safehouse
  • The icons for offscreen enemies now look different for human enemies than for monsters.
  • Fixed issue where pickups that land next to the Leader don't show the prompt to pick up until the player moves.
  • All interactable quest objects in the urban hub will now highlight when approached, in the same fashion as the loot chests.
  • Fixed a bug with the gas barrels for the supply runner collection mission that was preventing them from being interacted with.
  • Explosions are less overpowered against large groups. Damage now decays as more enemies further from the epicenter are hit.
  • Fixed an occasional bug with rushers.
  • Tracers no longer get left in the scene upon exiting to the main menu.
  • Fixed a bug where fast travel points and map fog state would carry over between saves on the same session.
  • Fixed issue where soldiers wouldn't rotate to their assigned angle if you set their angle without moving them.
  • All issues with head accessories clipping with soldier heads has been fixed.
  • Nightmare fight has multiple outcomes for how to finish it
  • Fixed a broken gate in the Urban Scene
  • All the interactable doors and gates and dungeon entrances in the Urban Hub now highlight in the same fashion as other interactable objects
  • Changing your view cone while standing still is now fixed.
  • Added correct encounter grading.
  • Fixed a thing where going from the outskirts to the urban hub safehouse wouldn't revive your mans.
  • Fixed a hella bad bug that would cause the game to completely break sometimes when changing quest state.
  • Fixed doors to turn off their triggers if they were saved as open in the save file
  • Fixed bug with wrong amount of starting ammo when starting a game.
  • Fixed a crazy amount of quest bugs in the Urban Hub.
  • Added gear to loot crates in hubs and dungeons. Players can now find and equip new gear items.
  • Added attachments to loot crates in hubs and dungeons. Players can now find attachments (they do not fully function at the workbench yet).
  • Defined proper loot tables for all dungeons and hubs.
  • Increased health for Stalkers, Roamers, and Rushers in order to better scale with expected player DPS.
  • Fixed a missing trigger for the human enemy encounter behind the pharmacy.
  • Added new sound effects for several weapons.
  • Added a proper grading system for encounters based on damage taken and time to complete.
  • Ammo crates should now guarantee ammo if any of your bros have 0 of an ammo type.