Hey everyone!
The team spent most of the time this build to get you some bug fixes, optimization updates and a few added tweaks here and there to help the game play a lot better with what's currently out there! Enjoy the new update and keep the comments coming!
You guys have been a big help!
More new stuff coming your way with the latest build!
Changes Feb 24th and Later:
- When you upgrade to a better version of a tactic (such as Stabilize 1), the old version of the tactic no longer shows as an option to use. If you had a
- shortcut option set up for it, that is also upgraded.
- Added a post processing pass that will prevent duplicate manager scripts from being created. This led to issues in dungeon levels on occasion, but is now fixed.
- Shotgun particles no longer rotate with the soldier after a shot is fired.
- Spitter zombies now chase after flares.
- Allowed throw locations for thrown items is now based on the soldier's position rather than where the cursor is.
- Added a save anywhere feature to the options menu. It will be usable anywhere after grouping up with your whole squad, as long as you aren’t in a conflict.
- Added a set of checkpoints to the Urban Hub.
- Reaching fast travel points now auto saves.
- Fixed issue with soldiers skipping assigned points when moving.
- The pause menu’s soldier select screen now prompts whether to go to equipment or skills
- The equipment page now will show the stats for a weapon/gear when scrolling through to equip something on the equipment page, allowing the user to compare stats with the currently equipped weapon/gear.
- Added rough character records screen. Right now it only shows the stat diamond, but later will be filled with more content.
- Fixed Skill Menu not scrolling horizontally when the edge of the options is hovered over.
- Menu idles that clip with vests no longer play on the menu
- Fixed issue where the leader would move when using left mouse click to interact with an interactable.
- Fixed issue where soldier would move into the spot a loot crate's center was after opening it through command mode.
- Changed molotov fire's layer, so it wouldn't block calculated vision.
- Fixed issue with lines being drawn incorrectly for soldier movement.
- Loot crates only spit out loot in front of the crate now.
- Reduced noise in soldier uniform textures.
- Polish pass on outskirts environment FX.
- Added final model for Ares Shrike LMG.
- Slightly brought down the intensity of the muzzle flash light.
- Fixed issues with soldier rotating weirdly back and forth sometimes when sweeping between points.
- Fixed issue where soldiers would rotate away from the assigned angle when reaching the end point of their path.
- The fast travel pop-up's buttons are now clickable and can be used like other menus/pop-ups.
- Fixed issue where during the group move for the tutorial too many tactic overlay icons show up on screen part way through the move.
- Fixed issue with soldier names sometimes not showing up in command mode.
- Flashbangs now affects enemies who can see the flashbang go off, not just enemies within a small radius.
- Fixed placing mines
- Numerous changes to quest waypoints on the minimap. It will resize depending on distance to destination, and will be clamped to the edges in a more readable way.
- Fixed a bug where when controlling a squad with less than 4 live soldiers, the group move would occasionally show less movement circles than desired.
- Some more small fixes in the tutorial scene.
- Can no longer use menu except for system settings in the tutorial.
- Numerous improvements to pathfinding graphs.
- When encounters begin, distant squad members will be teleported to the engagement area.
- Added additional cover in the pharmacy area.