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Bug Fixes, Useability Updates and more this build!

Hey everyone!

The team spent most of the time this build to get you some bug fixes, optimization updates and a few added tweaks here and there to help the game play a lot better with what's currently out there! Enjoy the new update and keep the comments coming!

You guys have been a big help!

More new stuff coming your way with the latest build!

Changes Feb 24th and Later:

  • When you upgrade to a better version of a tactic (such as Stabilize 1), the old version of the tactic no longer shows as an option to use. If you had a
  • shortcut option set up for it, that is also upgraded.
  • Added a post processing pass that will prevent duplicate manager scripts from being created. This led to issues in dungeon levels on occasion, but is now fixed.
  • Shotgun particles no longer rotate with the soldier after a shot is fired.
  • Spitter zombies now chase after flares.
  • Allowed throw locations for thrown items is now based on the soldier's position rather than where the cursor is.
  • Added a save anywhere feature to the options menu. It will be usable anywhere after grouping up with your whole squad, as long as you aren’t in a conflict.
  • Added a set of checkpoints to the Urban Hub.
  • Reaching fast travel points now auto saves.
  • Fixed issue with soldiers skipping assigned points when moving.
  • The pause menu’s soldier select screen now prompts whether to go to equipment or skills
  • The equipment page now will show the stats for a weapon/gear when scrolling through to equip something on the equipment page, allowing the user to compare stats with the currently equipped weapon/gear.
  • Added rough character records screen. Right now it only shows the stat diamond, but later will be filled with more content.
  • Fixed Skill Menu not scrolling horizontally when the edge of the options is hovered over.
  • Menu idles that clip with vests no longer play on the menu
  • Fixed issue where the leader would move when using left mouse click to interact with an interactable.
  • Fixed issue where soldier would move into the spot a loot crate's center was after opening it through command mode.
  • Changed molotov fire's layer, so it wouldn't block calculated vision.
  • Fixed issue with lines being drawn incorrectly for soldier movement.
  • Loot crates only spit out loot in front of the crate now.
  • Reduced noise in soldier uniform textures.
  • Polish pass on outskirts environment FX.
  • Added final model for Ares Shrike LMG.
  • Slightly brought down the intensity of the muzzle flash light.
  • Fixed issues with soldier rotating weirdly back and forth sometimes when sweeping between points.
  • Fixed issue where soldiers would rotate away from the assigned angle when reaching the end point of their path.
  • The fast travel pop-up's buttons are now clickable and can be used like other menus/pop-ups.
  • Fixed issue where during the group move for the tutorial too many tactic overlay icons show up on screen part way through the move.
  • Fixed issue with soldier names sometimes not showing up in command mode.
  • Flashbangs now affects enemies who can see the flashbang go off, not just enemies within a small radius.
  • Fixed placing mines
  • Numerous changes to quest waypoints on the minimap. It will resize depending on distance to destination, and will be clamped to the edges in a more readable way.
  • Fixed a bug where when controlling a squad with less than 4 live soldiers, the group move would occasionally show less movement circles than desired.
  • Some more small fixes in the tutorial scene.
  • Can no longer use menu except for system settings in the tutorial.
  • Numerous improvements to pathfinding graphs.
  • When encounters begin, distant squad members will be teleported to the engagement area.
  • Added additional cover in the pharmacy area.