Have you been playing Breach & Clear: DEADline? Have you enjoyed it? Have you not enjoyed it? We'd like to know through reviews. We read each of them and make sure to interact with each and every user here.
Thing is, we'd love to see more comments. We had an awesome Live Stream last night with SeriousGamingTV (www.twitch.tv/seriousgaming) and a lot of you were pretty positive about what you saw. We'd like to hear directly from you.
So;
1. Register on the forums
2. Post a Steam Review
3. Reply to this topic: http://forum.breachandclear.com/index.php?/topic/1043-early-access-giveaway-for-forum-users/
You'll be entered to win one of our incredibly limited edition posters!
Next up: UPDATE!
- Fixed some mission breaking bugs with the Supply Runner Rescue mission that were preventing the Supply Runner you are supposed to rescue from spawning, and some other stuff that would break the mission if you didn’t complete it in one gameplay session.
- Fixed cooldown times not working on tactics.
- Made it so encounters can be triggered by PCs other than the leaders - this prevents an exploit that can skip encounters.
- Fixed back button not working to bring up the map.
- Fixed bug where ammo could end up set to 10,000.
- Fixed issue with setting a view angle for a soldier while playing out time.
- May have fixed issue with dead enemies still showing off screen icons.
- Fixed issue with minimap markers for quests being stuck on the map after the step is completed.
- Ran a performance optimization pass on the Parks.
- Fixed some issues with dialogue scripting that could manifest with a low framerate.
- Fixed issue where the player could switch to a primary weapon with no bullets and fire a single shot before switching back to the secondary weapon.
We've got more coming soon!