Hey everyone! Direct from the devs:
The PC version of the game has been updated but the Mac build will need to be updated once the roads clear in NC. The Mighty Rabbit team left right before the ice storm hit, and the Mac build was about an hour out of being done. The team has retreated from the studio for the moment, but in doing so, they have ensured that they will fight another day.
Change notes below... And a Screenshot from a more streamlined tutorial...
+Upgraded to the latest version of our pathfinding middleware. This will moderately increase performance and pathfinding fidelity.
+Upgraded to the latest version of our audio mixing middleware.
+Fixed a bug with one of the Sewer encounters.
+Pegram’s Pub door is now usable in command mode.
+Assorted small performance optimizations.
+Fixed issue where sometimes human enemies wouldn't move when they should.
+Fixed issue with the game breaking when leaving the storage chest by clicking on the back button.
+Optimized the highlighting system, it now culls offscreen objects more efficiently and should take a moderate load off of the CPU.
+Fixed an issue with an office cell causing soldiers to not follow through a specific door (Bug Fix, Nick, 2/12)
+Added Exit To Main Menu option to the bottom left corner of the in-game pause menu - it is also accessible with the Back button here.
+Tutorial has been reworked. Contains changes to text, flow, and has a couple extra helper graphics.
+Changed the look of the blood smear for highlighted main menu options.
+Fixed issue where soldiers would sometimes flicker between aiming and not aiming every frame.
+Fixed an issue with path lines in the tutorial
+Fixed issue where sometimes soldier paths would be left in the world after the soldier passed by them.
+Made it so the overhead map can't be opened during the prologue.
+Fixed issue with the move squad section of the tutorial sometimes not proceeding correctly.
+Fixed bug where door icons would stay on the minimap in the same position after a door was opened.
+Made opening the radial menu not switch to the hovered over soldier.
+Added safehouse type area a few floors into the Sewer.