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Update Live: NEW HUB AREA TO PLAY WITH - PARKS.

Hey everyone! Ready to fight the big dude in our artwork? Wellllll.....check out the screenshot ;).

The Mighty Rabbit crew is delivering the Deadline weekly update for your enjoyment. Check out the improvements in the tutorial then head on over to the new Park Hub over-world (accessible from the 4th floor of the Sewers in the Urban Hub). We love hearing from all of you in the community! Keep posting your bugs, feedback & suggestions and we'll keep improving the game with your help. Enjoy!

If you were running into that publisher splash screen crash, this update should resolve your issue. We'll reach out to those who let us know to interact directly, but if you had the issue...let us know! Your direct feedback has been instrumental!

Changes Feb 17th - 20th:

+Controller cursor now snaps to go to nodes in the tutorial.

+Fixed issue that could prevent quest waypoints from appearing on some

+Urban Hub questlines.

+Auto-map in the latter half of the Outskirts now generates correctly.

+Added a quest waypoint arrow to the minimap and removed the big distracting one overlaying the screen.

+Fixed issues with human enemy move speed not being slowed down correctly when aiming.

+Increased the size of dialogue text to improve readability.

+Fixed subtitle for encounters not properly fading in and out.

+Soldier info cards in the HUD now are darkened instead of made partially transparent when a soldier is unselected.

+Added new back-end cover system that will make it easier for artists and designers to place cover volumes. This will result in more consistent, less flaky cover and should help indicate where characters can take cover more easily.

+Fixed issue where key configuration file wouldn’t generate on game launch. This issue was also the likely culprit of the bug that caused some players to not be able to get past the publisher splash screen.

+Zombies can now damage human enemies.

+Can move camera in command mode by hovering mouse at the edge of the screen.

+Fixed left and right click button icons not showing for options in command mode.

+Potentially fixed issue where Mac users wouldn’t be able to see the full breadth of resolution options.

+Added squad members moving away from breach charges before they blow. Feature is still a work in progress, characters might behave or animate oddly during the transition.

+Added the ability to have enemies crawl out from under objects to spawn in

+Brighter lighting in the tutorial and urban settings.

+Character outlines are much smoother.

+Added Park Area. You can access it by going down to the 4th basement level of the sewers and exiting through the large drainage pipe.