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Update for 3-8-2015 - Post-PAX fixes and a Thank You!

To those of you that stopped by and checked out Breach & Clear: DEADline this past weekend at PAX East, thank you very much for stopping on by! We were glad you checked us out! (Team is going to go to sleep for a couple hours now!)

Pretty light on the content side this week cause of GDC + PAX, we mostly focused on bugs and stability here. Should be a LOT better in some areas though!

  • Fixed the direction your dude faces when he kicks the Pegram Pub Door
  • Fixed path lines being drawn outside command mode
  • Fixed a potential issue with placing mines near each other
  • Normalized DPS display to account for reload times.
  • The overpass in the stadium area now culls correctly.
  • Your dead homies no longer come along for the ride when you use a fast travel point.
  • Various scene fixes in the urban hub.
  • Doors in hubs now stay open after saving and coming back.
  • Fixed a bug where the game would break if using TNET when opening a loot crate from command mode.
  • Fixed a bug that would reset your button prompt graphics choice after closing the game.
  • The stadium door in the outskirts now animates open correctly.
  • Some doors now fly open when you kick 'em.
  • Probably fixed a major issue where some parts of the hub would either load twice, or not at all.
  • Fixed a bug where manually changing the active quest wouldn't reflect on the
  • HUD immediately.
  • The game now saves your selected active quest.
  • Sewer floors are no longer truncated at the start.
  • Grenades shouldn’t linger around turned off in the scene anymore