To those of you that stopped by and checked out Breach & Clear: DEADline this past weekend at PAX East, thank you very much for stopping on by! We were glad you checked us out! (Team is going to go to sleep for a couple hours now!)
Pretty light on the content side this week cause of GDC + PAX, we mostly focused on bugs and stability here. Should be a LOT better in some areas though!
- Fixed the direction your dude faces when he kicks the Pegram Pub Door
- Fixed path lines being drawn outside command mode
- Fixed a potential issue with placing mines near each other
- Normalized DPS display to account for reload times.
- The overpass in the stadium area now culls correctly.
- Your dead homies no longer come along for the ride when you use a fast travel point.
- Various scene fixes in the urban hub.
- Doors in hubs now stay open after saving and coming back.
- Fixed a bug where the game would break if using TNET when opening a loot crate from command mode.
- Fixed a bug that would reset your button prompt graphics choice after closing the game.
- The stadium door in the outskirts now animates open correctly.
- Some doors now fly open when you kick 'em.
- Probably fixed a major issue where some parts of the hub would either load twice, or not at all.
- Fixed a bug where manually changing the active quest wouldn't reflect on the
- HUD immediately.
- The game now saves your selected active quest.
- Sewer floors are no longer truncated at the start.
- Grenades shouldn’t linger around turned off in the scene anymore