Hey everyone!
So we've pushed out a quick hotfix to unstick a few quests that were having some issues for users. You should be able to play most of the quests in Hub 1 without much issue.
On top of getting that fix out though, the team has added a couple of features to the mix to help get things get even more immersive; a new gore and de-limbing system has gone live. Enjoy blowing things up even more!
Changelog time!
- Vision cones, grenade AOE and possible throw locations have been refactored to use projectors. They will now display correctly on uneven terrain found in areas like the Parks.
- Added support for required cells on a dungeon cell.
- Fixed scrap and upgrade values being swapped on workbench.
- Fixes for zombies to determine whether or not they are in melee range of their target
- Gore system, zombie de-limbing+gibs galore.
- Fixed an issue that was preventing the quest Burning Man from completing.
- Fixed some issues with erratic ragdolls.
- Timeouts on enemy de-spawns have been tweaked to be more appropriate.
- Improvements to aggression on Human Foot Soldiers and Heavies
- Human Cover Guys and Snipers now run to cover better on spawns
- Human snipers do not show their targeting line through obstacles when their target is out of sight