Alright everyone!
Big news this week; we've been putting a lot of time and effort into getting co-op multiplayer online, and you should now be able to really get in there and have some fun with a friend! We've been tweaking with the settings for a while, but this build should really start to show you some fun.
Also present in this build is a lot of user experience tweaks. Stuff like getting more visual cues for reloading, NPC identification and other small additions to make your experience more fun/efficient have been added into the game.
Again; we've spent a lot of time on optimization this build. You should see some better performance this go-round.
Here's you're full changelog
- Fixed issues causing retry after a game over to not always work correctly for multiplayer
- Throwable items get thrown significantly faster
- Extended fixes to gunfire and cover.
- Removed all instances of automatic move-into-cover paths at beginnings of encounters.
- Removed redundant green squares for quest locations.
- Miscellaneous improvements to the tutorial. There are a lot more pointers indicating what to interact with.
- Fixed issue where the start button would close the pause menu when trying to confirm soldiers for online play.
- Fixed issue with renaming soldier on the class selection page in squad creation where the soldier’s new name wouldn’t be shown differently after closing the popup.
- The information on the right for games to join when playing online now shows the average soldier level and current location of the game to join.
- Removed whitebox assets in the Medlab.
- Fixed numerous scene bugs with collision and pathfinding in the Park.
- The vehicles with doors open can again be used as cover.
- Fixed stuttering audio from happening on Game Over Screen and fixed localization for that screen.
- Chosen language is now properly loaded in subsequent playthroughs.
- Anti-aliasing setting now loads correctly.
- Removed extra squad member minimap elements present after getting a specific quest.
- Added new tutorialization to scrap and safehouse elements.
- Fixed pathfinding issue for the back door of the Docks pool hall.
- Nightmare's throwables are no longer targetable in command mode.
- Refactored the document finding quest in the Park, and fixed the missing localization.
- Moving the command mode camera over hilly terrain is now snappier.
- Fixed broken behaviors with the Spitter enemy type.
- Fixed issues with Human enemy responsiveness and choosing targets.
- Major fixes to the online menu including stability and new information for joining games
- Joining an online game can now require a password
- You now can see the server player’s character classes before joining a match to better help you choose which of your squad members you want to bring along
- Human enemies should find cover more easily in the urban district now.
- Added shootable CEO portrait to Office floor 20 final room with associated chievo.
- NPCs now display names above their heads when nearby or in command mode.
- Added option to spawn assorted enemies in place of a finished encounter.
- Removed unnecessary quest exclamations on Parks NPCs.
- Added rubberbanding to distant squadmates outside of encounters.
- Damage Over Time attacks (Molotov, Phosphorus) now do damage at random start periods.
- Added nametags to NPCs when nearby or in command mode.
- Fixed some bugs with shooting calculations.
- Improvements to squad ai when following the leader
- Fixed an issue with unfindable cover.
- Refactored the save game format. Saves are no longer tied to MasterSave.lord and can be shared independently.
- Fixed friendly fire issue with human enemies
- Fixed soldier equipment menu not showing the correct number of attachment slots for guns with less than 3 slots.
- Soldiers now show reload progress circle over their heads when reloading.
- Added ability to filter online games by game name or user name
- Updates to zombies being synced over the network
- Updates overall to reduce data being sent to increase efficiency
- Fixed some scene issues in the Residential District and Docks.