A demo is coming soon after testing and bug fixing! These features represent the core loop of Insula Mystica, outlined below!
Survival Mechanics - Hunger, Thirst, fatigue, and Health systems established! You'll need to sleep, find food, water, and healing items around the island, craft them at your camp, and loot them from the various unique locations around the island in order to survive! You'll want to return to your camp often to craft, upgrade, and sleep at night!
Item and Crafting System - Restore an old camp previously established on the island. Use materials and items to upgrade your camp's capabilities and features! This is your base of operations, so you'll want to return here often to upgrade your tools, craft new items, cook up some good food and relax and have some fresh coconut milk!
Day/Night System - Each day you survive on the island, there are events that can happen after a certain amount of in-game days have passed, and each day has a time system that daily events happen at the same time every day! It's like clockwork!
Narrative Mechanics - Discover the story of Doctor Kline's team by finding logs and environmental storytelling! The research team left valuable knowledge in these logs and can be used to solve the various mysteries and unlock passages and other secrets around the island!
These mechanics are all currently "Finished" and I am currently testing everything together and will need to address potential bugs or gaps in quality before releasing a demo. I have focused quite a lot of time on designing the Island and building all the different environments to find, so once testing and bug fixing is complete, the demo and new trailer will be launched! More updates to come!!
