Bug Fixes
-Multi-buy displaying (+5) when it should be (+1).
-Percent-buy spending partial points when under 1,000 points.
-The font setting is not being saved or set at the start.
Prestige Update
I really wanted to get the update out before I went on vacation, but I have not yet gotten to the final product.
I will have the player progress transferred over when the update comes out. The plan is this: Points will be unassigned at release and given back to you to spend on the new system.
I just want to give you a heads-up so there are no surprises.
I have decided to hold off on the release until I finish all of the systems I want to add. Two more are being added and will be included in the prestige update.
Additional system coming with the prestige update
Achievement boost
You will now receive a sell price boost for each unlocked achievement. This boost is compounding, increasing by a percentage with each unlock.
new% = last% (unlocked count * 1%)
1 unlocked = 101%
10 unlocked = 170%
25 unlocked = 2017%
50 unlocked = 6121950%
76 unlocked = 50,328,689,935,230%
Sell Price Math
(Final price = (base price * prestige boosts) * achievement boosts)
$3.4 = ($1 * 200%) * 170%
Research
These unlock with milestones based on how many of one type of auto-clicker you unlock. Buy ten and unlock the first research. You will have to spend part of your cashew production for the research, slowing how fast you can fill bags. I don't have it locked in what boosts or milestones will be set yet.
If anyone has questions or feedback on this plan, get in touch. I am all ears for player input.
Thank you for playing, and keep clicking!
