🎮 Game Development Update
🎙️ 1. Initial Casting Call for NPC Voice Actors
We’ve officially opened the doors for our full NPC voice‑acting casting call.
• Auditions will be reviewed on a rolling basis as we begin assembling the first wave of the CoXistence voice roster.
This step transforms the world from “designed” to inhabited.
Take a look at the roles here: https://www.castingcall.club/projects/coxistence
🛠️ 2. Quality‑of‑Life Improvements
Across the last sprint, we’ve implemented a series of quality‑of‑life upgrades aimed at smoothing gameplay, tightening UX, and reducing friction for both players and internal testers.
Recent improvements include:
• Streamlined UI flows for mission selection and intel review
• Faster load times and improved asset streaming
• Revised tooltips and contextual hints for new players
• Cleaner inventory.
These refinements are part of our ongoing commitment to making the experience intuitive, responsive, and player‑first.
🎧 3. Production Begins on the 8‑Episode Feature Podcast
We’ve kicked off production on a fully scripted 8‑episode companion podcast that will introduce players to the world, systems, and philosophy behind the game, to be released at a later date.
Podcast Goals:
• Break down major game features in a narrative‑friendly format
• Explore lore, factions, and the mythic fantasy themes
• Offer behind‑the‑scenes insights into design decisions
• Provide a shareable, evergreen introduction for new community members
• Serve as a soft‑launch marketing tool leading up to the game reveal
Each episode is being outlined with modular segments so the series can double as both player onboarding and somewhat of a developer commentary.
