
New
- Unbinder, allow cutting magic books into one book page.
- Book prefixes, prefixes will now add extra effects to the magic books.
- Blesses, now the library will bless you with 30 different bonuses.
- Melee Combat rework
- When player is on the ground:
- W + Left Click: Lunge
- W + Right Click (Defense) + Left Click: Ground Flap
- When player is in the air:
- S + Left Click: Stoop, push target downward
- S + Right Click: Stoop, lift target upward
- Right Click: Wing attack (default old air melee attack)
- Left Click: Air claw attack (slightly quicker than ground claw attack)
- Sprint/Wing attack + Left Click: Roll attack
- Melee Attacks would deal different damages/ranges in different orders.
- Add a few passive skills and one active skill.
- Add space Pulengs and soul Pulengs.
Changes
- Skill reworks, most skills would have different behaviors at higher levels.
- Arcane book pages are now valid book pages and can be acquired by cutting arcane books.
- Arcane book pages can also be placed on their corresponding elements. (i.e., Supernova can be placed on both arcane books and fire books)
- Level/Floor difficulty: changed numerical values of enemies in different difficulties.
- Now enemies would behave differently in different difficulties.
- Alliance entities would have different colors in their health bar.
- Tsurura Princess, Ember in Peach, and Stone Eye will drop blessings.
- Book drops will now have a better chance of dropping light/dark/soul/space.
Fixed
- Aethium shard count will now display properly.
- Floor enemies (Jungle/Desert flowers, Sahamusi Spear soldiers) won't jump when trying to trace the player.
- Fixes Ember in Peach does not spawn in the library sometimes.
Other
- If you continue to experience performance issues, please contact us via Discord, bilibili, or email ([email protected]). Please include your computer hardware information and game logs if possible:
%USERPROFILE%\AppData\LocalLow\Minerva Game Studio\Library of Meialia\Player.log
Known Issue
- In-game joystick controls are not yet implemented. Since this is still a prototype, improvements will be made to ensure a better controller experience before early access.
