Additions
Tier 1 class upgrades have been added. Class upgrades give you access to 3 additional skills and modify the character's primary weapon with additional effects. They are available after spending 5 skill points
Gravekeeper can be upgraded to either a Cryptkeeper or a Labourer
Bandit can be upgraded to a Houndmaster or Sharpshooter
Occultist can be upgraded to a Necromancer or Wizard.
*Added visual effect on character when leveling up.
Changes
*Improved Graveyard boss visibility.
*slightly reduced Death Rain range and considerably reduced level 5 explosion damage.
*Increased the power of some of the enemies. Will probably make regular adjustments to it as the launch version is too much of a cakewalk (except for the boss)
*Reduced number of gravestones that spawn in the graveyard.
*removed/reduced frequency of some sound effects, including enemy death sounds and Phoenix Burst.
Bug Fixes
*Defense now works properly. Good news if you're the Gravekeeper, bad news for the other two classes.
*Shadow Domain now properly inflicts Curse at level 5.
The class upgrades took longer than I thought so unfortunately the Forge update won't happen this week. ETA is next Friday, but it might come sooner if it turns out to be less complicated than I thought.

