Fablelight is Coming to Kickstarter September 29th!
It’s happening.
Fablelight is launching on Kickstarter on September 29th!
For the past couple of years, I’ve been building Fablelight into the game I’ve always wanted to make: a colorful single-player fighting game RPG inspired by fighting games, Saturday morning cartoons, and the kind of weird fantasy adventures where you slowly assemble a party of lovable idiots.
You’ll fight through a story, build a party of characters, learn new abilities through your relationships with them, discover new equipment and upgrades, and, most importantly, beat up a lot of people, creatures, and monsters.
The Kickstarter will help me push Fablelight much further.
I’ll be revealing new fighters, bosses, areas, crossover characters, physical rewards, plushies, and some extremely ridiculous high-tier rewards throughout the campaign.
There will also be a few surprises I’ve been keeping secret.
Why Kickstarter?
Fablelight has grown considerably since I first started working on it.
What began as a small fighting game experiment has turned into a much bigger single-player RPG built around fighting game combat. Kickstarter gives me an opportunity to expand the game while keeping it weird, personal, and independent.
The campaign will help fund things like:
More characters and animation
New stages and environments
Additional story content
Music, sound and voice work
Boss fights and enemies
Polishing the RPG and progression systems
And some ideas I absolutely should not be trusted with money to create
You Can Follow the Kickstarter Now
The Kickstarter pre-launch page is live:
https://www.kickstarter.com/projects/815757475/fablelight-a-single-player-fighting-game-rpg
If Fablelight looks like your kind of game, hitting “Notify me on launch” is one of the biggest ways you can help right now.
The campaign officially begins September 29th.
Between now and then I’ll also be sharing more about the characters, world, story, Kickstarter rewards, and what I’m trying to accomplish with the full game.
Thanks to everyone who has played Fablelight at an event, downloaded a build, sent me feedback, watched a video, told a friend about the game, or simply followed along while I figure this whole thing out.
We’re getting dangerously close to making this thing real.
See you September 29th.
