Hi,
Alex '13' here. From now on I'm going to post here each 2 weeks.
Our development is divided into milestones - usually 3 months long, and sprints - always 2 weeks long. Since my last post here, we've completed the first sprint of our new Milestone - Town. As usual for our team, the first sprint of a new MS is focused on processing the feedback gathered from the playtests (currently internal, but public ones are coming). fixing non-critical bugs and overall not allowing the technical debt to snowball. Which helps in keeping the team and the development cycle healthy.
The next MS
We plan the following:
- Town building
- Crafting
- Stores and trading
- 3 new maps
- 20+ new spells
- 4 new classes
- Some QoL
- Balance overhaul
- A simple in-game video tutorial
Sprint 25 changelog
In no particular order :)
- Update the Chest level
- Rework the Campfire level
- Make lighting on Town Streets level less dark
- Contraband Cove light improvements
- Great Wall wall light improvements
- 2 new spells (mechanics and addition to the store)
- Fix: Pause the music in the shop - it overlaps with the main-level music
- Mob mutator chance - depending on mob level, not static
- Char creation: master attributes tooltips on stats during Class and Race selection
- Added DPS to weapon info
- Increase Formation Swiftness MS bonus from 15% to 25%
- Fix: Fire/Poison Weapon doesn't work on ranged attacks
- On-screen info when crosshairing a mob - a chance to hit
- Melee attack trace range bonus for mobs (100u default)
- Luck stat implementation - crit, true hit, resources, and loot bonus
- Slow effect slows recovery
- Campfire on maps - random spawn, similar to chest. EXCEPT on the Campfire level
- Put music to all levels
- Soul Mend - updated the spell description to make it clear that it restores Energy as well
- Increase block effectiveness (DR)
- Soul mend - increase cooldown significantly
- Ranger's self-heal amount and CD increased
- Cleave - increased attack bonus
- All healing spells - increased CD
- Give a Rat caster the Fire Arrow spell for lower levels
- 3 more Adventure layouts
- Art for 3 Town buildings
- 3 spell VFX
The first guest video
I was a guest on the WizardWorm's channel. A great guy with a cozy and interesting channel!
The video is just me talking about the game. It's in English.
Blog post (in Ukrainian)
Here you can find the blog post on one of the main Ukrainian communities dedicated to game development:
https://gamedev.dou.ua/blogs/migh-and-magic-like/
This reading is in Ukrainian. I talk about the game, team, processes, etc.
Discord
Join our recently established Discord server:
https://discord.gg/93KFxxVcNX
It's new, so it's rough around the edges. We're working on improving the experience.
Screenshots
I will include the usual dev stuff like wip things, test levels, just jokes alongside the proper screenshots. I think it's interesting.











