Hello,
Alex 13 here, with Sprint #35 results. We're coming steadily towards readiness of the Demo build. But still there is work to do, and current estimations are about a month to finalize it. Then we'll work with content creators to get coverage, then we'll release the demo - somewhere in May, probably. But delays are possible. Mostly due to us being dependent not only on the build, but on communication with content creators.
Changelog
- Added Gamma/Brightness slider to Options
- Fixed a few bugs related to Graphics Options
- Town scene progress - finished in black-and-white
- Tweaked the cell shader for more readability
- Art for most items (about 370), with a few dozen remaining
- Added flavor texts for enemies
- Added resources icons to combat log and resource panel
- Balanced the crafting prices
- Fixed LODs ox Swamp
- Fixed a few showstopper bugs on Swamp
- Started work on two new maps - Crypt and Forest Arena
- All bark/aggro animations sped up for more convenience
- Tweaked ragdoll impulses on mob death
- Taking damage now breaks fear as intended
- Added an option to skip tutorial
- Fixed pause not triggering sometimes

See you while adventuring, pretty soon!
Cheers,
Alex 13
