Regarding Unfear Day, we will complete the release of the early access version during the third or fourth quarter. Prior to that, we need to improve a complete loop gameplay system. We do not want players to have too high expectations for early generated versions, as we have decided to adopt a gradual approach to maintaining and updating our project. For players who have exceeded the refund time but still hold the idea of a refund, we apologize that we cannot proceed with the refund operation. However, we will actively listen to all necessary opinions and implement them in future updates to make up for the bad impression that early generated versions have left on some players as much as possible. At least we have self-awareness. Due to various reasons, we cannot do so in a short period of time to Create a game project that convinces players, We also need to grow.
For players who have already paid but still choose to continue supporting project development, we sincerely express our gratitude. We sincerely invite these players to participate in the joint creation of the project. We will be more open and rational in looking at high-quality suggestions and feedback, and accept some possible expansion resources. We will give these players their names and showcase them to the public.
We will release high-quality content for future updates to the public through DLC or regular game updates. As an independent studio, we are completely clueless about creative and innovative development directions. In addition to the announced game content, we will continue to innovate endlessly for extended gameplay, such as storyline modes.
We don't need to prove anything to the public, because we are already very confident that even if we don't receive any help in the short term, we will still update based on the framework we have already conceived, until we feel frustrated that the project is still not convincing.
- News and updates
- Unfear Day
- A brief explanation of future plans
Source: Steam Community (opens in a new tab)
