Hello and welcome, intrepid explorers and investigators of COEUS! We've been hard at work this month working on a major update for Artificial Nexus, which has just been released! Here's the full list of changes:
Hint System

The game now features a hint system, available from the pause menu shortly reaching the first major puzzle of the game. This hint system should help you make your way through any main puzzles that you're struggling with, and aims to guide you to the solution yourself. Rest assured, however - if you're really unable to work out a solution, the system will give it to you after a prompt warning you that the solution is coming up.
Certain achievements are disabled when using the hint system to solve them, but these are always pre-empted by a warning that this will happen prior to the solution being displayed.
New Achievements
Two new achievements have been added to the game - one related to the new hint system, and another for a fairly simple action. If you've already beaten the game, neither should take too long to unlock.
Updated Opening
The opening sequence of the game now features a brief tutorial to introduce the mechanics of the game individually.
Easier Endings
Upon reaching an ending, Susan's dialogue will provide hints for what can be done to reach a better ending.
New Font
A new font has been added into the game, to aid players with low vision, dyslexia, or similar conditions.
Bug Fixes
Fixed a bug wherein searching certain terms in the Knowledge Base in a particular order could lead to the game crashing.
As always, thank you for both taking the time to read about the updates, and more important for playing our games! If you find any issues, please take the time to let us know via our website or on our Discord - it's the fastest way for us to find anything that we've missed, which means that we can work on a fix faster.
Thank you once again, and we hope that you've all had a great start to the year so far!
