A major update for the Rock Digger demo has just been published!
Major features :
Full overhaul of the world's structure
Rather than each biome being a completely separate level, the world is now one huge area with different biomes appearing depending on your current depth. Progress should flow a lot better, and the world now looks more natural!
Shops reworks
Alchemy circles (shops) can now be found underground regularly, making backtracking significantly less frequent. If your inventory is full, it's now most often faster to simply carry on rather than going back to a previous shop.New Pickaxes
The starting copper pickaxe can now only dig "low level" blocks. To progress deeper, the player will need to create new, stronger pickaxes. There is currently 4 different pickaxes.
Portals (experimental)
Mysterious portals can now be found near the bottom of each biomes. Entering will be required to acquire the necessary materials for creating new pickaxes! (Note: the portals' other side isn't ready yet, so for now just finding the portal will complete the objective)
New Biome (experimental)
The 4th biome can now be entered, and a new ore can be found inside. For now, this biome is lacking unique special rooms, so this is more of a preview.
Features :
- Map Screen Rework: When opening the full-screen map, the entire world can now be viewed (you still need to remove the fog of war by exploring first), rather than being limited to a short distance. This is also useful to take advantage of a new upgrade.
- New Upgrade: A new map-related upgrade can be found in the first biome. Go check out what it does! :)
- New art and animations to display the different pickaxes.
- The player can now detect nearby portal on the map, and check if all portals has been found in the current biome (PS. Same thing was already possible for new upgrades and special rooms)
- Upgrades to the player's ore carrying capacity are now unlocked earlier, meaning more powerful upgrades can be acquired at a lower depth.
Bugfixes :
- Made pickaxe throwing more responsive and fixed a bug where it would get "stuck" charging a mega pickaxe.
- Fixed an issue where tutorials could sometimes appear behind terrain.
