Added a fourth type of tower and its talents,
Type 4 Class 0: Bullets ignore walls.
Type 4 Class A: Bullets will randomly bounce and attack nearby enemies. If there are no other targets nearby, they will disappear directly.
Type 4 Class B: The bullet will penetrate the enemy and bounce off the wall until it reaches the upper limit of movement.
Type 4 Class C: The bullet will stay on the enemy, cause damage to the enemy again after one second, then randomly bounce and attack nearby enemies. If there are no other targets nearby, it will disappear directly.
Fixed a bug where clicking on the tower would cause game errors.
Adjusted some bullet models and road sign models.
Changed the sound effects of the first type of towers.
Talent: The upper limit of the ice effect is changed from 0.5 seconds to 1 second.
Talent: WP limit changed from 10 to 20.
WP production time changed from 15 seconds to 30 seconds.
The waiting time for enemy waves has been changed from 10 seconds to 90 seconds.
In addition to the space bar, left-clicking the "enemy icon" at the top of the game can also skip the "enemy wave waiting time".
In the paused state, left-clicking the start/end point icon will move to the start/end point position.
