Hey everyone!
With release less than 10 days away, I'd like to talk about what Sit-Back Attack looks like and what it will look like further down the road!
Sit-Back Attack currently boasts -
60 Different Unique Characters
Over 600 Skills Both Active and Passive (a lot of character customization)
Thousands of Build possibilities
Pets that augment your party and have their own unique skills
A completely laid back Idle grind, with a very intense challenging battles!
Over 600 distinct particle animations that can be toggled on/off
An Endless Tower for those that love to min/max and reach monumental heights!
An Arena where you can face off against other party setups with unique modifiers
A procedural Map generation system that will never give you two of the same experiences
Over 1024 different ways to craft gear, for each of the 4 slots on characters
Over 30 Different Unique items that enable their own builds
Over 30 Different Boss powers (one can be equipped on each character at a time). These are the most powerful modifiers. (Ex. Gives the player a 50% to Attack again)
The Player can click on enemies to deal damage to them and allies to heal throughout battle! This ability can be enhanced with passive skills!
Change your UI color theme, Add color to the background (or keep it black)
Collectibles (Color themes, Music Tracks, Avatar Frames, etc...)
100 Achievements tied with Pet Level
Prestige System which gives you premium currency to buy in-game Loot Boxes (WHALE ALERT)
NO MICROTRANSACTIONS... EVER!
And So Much More!
What Sit-Back HOPES to boast in the future -
A very engaged playerbase that wants to help shape Sit-Back Attack into the best game of it's kind!
Many more solid features that are both creative and needed
More languages
A PvP system. Whether online or offline (splitscreen / local)
Even more ways to present challenges
And really, anything you guys can come up with thats possible! Let's see what we can come up with!
Touching on how many ways you can customize each character. Total of 4 character in a battle at once.
2 Assault skills
2 Utility skills (healing, supportive, or defensive)
5 Powerful Passive skills (think PoE major nodes)
Every Level gain base stats you can put anywhere (think PoE minor nodes)
Pet's give base stats to character equal to their stats
4 Equipment Slots (crafted or unique go here)
A Rune (Runes have powerful secondary stat modifiers)
A unique imbue slot
Boss Power (these modifiers are extremely powerful!
More in the future!
I am really looking forward to (and hoping) we can get a lot of support to help make this the very best game of it's kind. We have learned a lot over the years and I think Sit-Back Attack is a good demonstration of that!
Please join us on our adventure starting November 24th!
AND LETS HAVE FUN!
Stapleton
