
Hello, Pebble Knights!
In this update, we’ve applied balance adjustments to the powerful Gigantify trait based on your feedback,
along with several UI improvements and bug fixes to make the gameplay experience smoother.
Check out the full details below!
Gameplay Balance Adjustments
Gigantify Trait Changes
Duration reduced: 30s → 20s
Attack/HP scaling formula updated:
Before: Based on the changing real-time attack/HP during the giant state
After: Based on the attack/HP at the transformation moment
UI & QoL Improvements
Result Screen
Removed decimal points from certain stats to make results easier to read at a glance.
Start Warning Screen
Polished the warning screen shown at the beginning of the game for a cleaner presentation.
Tutorial UI
Improved the visibility of quest objectives during the tutorial.
Other Improvements
Updated fonts for several languages to improve readability.
Redesigned some unclear mouse interaction icons to make them more intuitive.
Bug Fixes
Fixed an issue where leveling up during Gigantify could reduce HP by approximately half.
Fixed a bug where players or items stuck outside the map would continuously emit dust effects.
Fixed an issue where vine graphics from Rafflesia would remain on the player even after escaping.
We’ll continue working hard to make Pebble Knights even more fun.
Thank you for your continued support and feedback!
Thank you
— The Pebble Knights Team
