Welcome to Feastopia! Lately we've deployed the following updates to the demo:
Fixed a flickering issue with the pause button for resource supply in the Market.
Fixed display issues with resource count statistics.
Adjusted values for residents' food consumption.
Improved visual feedback for natural resources when placing Gathering Huts and Mines.
Added detailed tooltips to the Total Population display.
Reworked delivery logic and rewards for Population Reward Quests.
Adjusted completion logic and rewards for Exploration Events.
Reduced the resource cost to clear Fog of War.
Fixed incorrect text descriptions after completing certain quests.
Corrected erroneous reward values for Exploration Events.
Adjusted rewards for the Wishlist.
Optimized English translations and display effects across multiple UI elements.
Improved descriptions for various effect and button tooltips.
Tweaked effects and related values in the Land of Wish.
Adjusted the Atmosphere Gauge impact of various buildings.
Changed the starting quantities of the 3 Selectable Resources in the beginner setup.
Slightly tweaked the distribution weighting of natural resource nodes.
Reworked the base scoring of all resources; all resources now contribute to a category score.
Gathering Huts, Mines, Orchard Groves, and the Merchant Guildhall are now available as starting buildings.
Adjusted the consumption rate of resources required to maintain population. Upgrading dwellings will now slightly increase the consumption rate of lower-tier resources.
Adjusted the quality tiers of certain foods.
Temporarily removed Gold Bar, Paint, Rubber, Sheep Intestines, Alcohol, Poison Potion, Stationery, and Lavender from the game. Related production recipes, items, and facility functions have been redesigned.
Adjusted the acquisition logic for Blueprints.
Adjusted the acquisition logic for Recipes.
Adjusted the distribution weighting of Exploration Events.
PS: Due to the significant changes in this update, save data from previous versions is no longer compatible. Please start a new game.
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