Huge thanks to everyone who jumped into the Feastopia playtest! Your feedback means the world to us, and we’re hard at work making the game even more awesome based on what you’ve shared. During this playtest, we’ve been squashing bugs and tackling the most urgent stuff. Here’s what we’ve polished up and fixed in the latest update:
Tweaked how icons look for attached buildings
Made the fire station a starting building by default
Boosted the odds of getting blueprints for buildings tied to common materials for construction
Fixed a glitch where the livestock ranch blueprint wasn’t displaying right
Added clearer explanations for atmosphere debuff rules
Sorted out some icon text mix-ups
Fixed bugs with certain wishlist tasks showing incorrectly
Added helpful prompts when you’re about to build something
Resized attached buildings for the fisheries cabin
Fixed an issue where upgrading houses would spit back materials
Cleared up mistakes in food labels
Stopped blueprints from popping up more than once
Fixed mismatched beverages, icons, and fonts in the gourmet house
Now you can hit Esc to cancel pre-building, and hit it again to close the build menu
Tweaked how some blueprints unlock
Bumped up the resources needed to clear fog just a bit
Added a cool glow to icons for all attached buildings
Made the gourmet recipe UI look slicker
Increased the odds of getting blueprints for buildings that produce construction materials
Increased the common materials for construction needed for some basic buildings
Fixed a screen flash when opening the new level interface after the tutorial
Stopped the camera from going rogue when opening the wishlist while moving
Fixed the spacebar not pausing/resuming during road-building, demolish, repair, or move modes
Made sure the build menu updates resources in real-time so clicks work properly
Fixed an issue where the game would freeze and become unresponsive after Dango finished eating
Stopped Missions of the Cat God from resetting when you reload a save
Fixed data errors for Missions of the Cat God
Sorted out save file loading issues during lag
Fixed incorrect star rating color display on the top-right corner of food items
Cleaned up UI glitches after loading
Disabled blueprint refresh and “think again” button in the tutorial
Extended the max view distance
Added more wish fruits as a reward for clearing levels
Unified text for cucumbers and attached buildings across the game
All buildings that make materials for construction can now get blueprints at difficulty 1
Fixed icons not following attached buildings when you move them
Corrected info-display of Missions of the Cat God in the top-right corner
Fixed some cases where saves wouldn’t load
Stopped atmosphere debuff from bouncing around unexpectedly
Added Q/E keys for quick field-of-view changes
Set default volume (master, music, sound effects) to a comfy 50%
Game now auto-picks your system’s language
Beefed up the tutorial map to a 100x100 grid
Added smooth edge-of-screen mouse movement
Fixed the help bar getting cut off at certain resolutions
Added clear rules for picking starting buffs in the UI
Buildings go semi-transparent when you’re in demolish mode
Buildings that pause production now give super clear “on hold” notices
Thanks again for your support!
