Hello everyone, I’m Neo~
Here is the monthly work report.
I’ll introduce the work we’ve done in the past month.
[The following content is under development and has not been implemented in the game yet~]

[The ocean wave section at the seaside is nearly complete.]
I’ve completed the backend data handling for the seaside supply chain process.
Seaside buildings differ from those in other areas, as they include both production buildings and commercial selling buildings.

[The initial version of the seaside will include a salt-drying field. Future seaside buildings will be updated approximately once every two weeks after the seaside content goes live.]
There will be a fixed building at the seaside: the Aquarium.
The Aquarium will allow for highly customizable interior scene layouts.

[Players can freely expand the interior scenes of the Aquarium.]

[Enhance the overall appeal of the Aquarium by arranging different objects. (Players can display the various fish and aquatic life they catch in tanks. This feature is still under development.)]

[Freely connect walls.]

[Customize floor textures on a grid-by-grid basis.]

[Customize wallpaper textures on a grid-by-grid basis.]

[Place doors and windows.]

[Players can use doors to enter and exit different rooms.]
The Aquarium will have daily ticket revenue calculations. The higher the attraction (popularity) value, the higher the ticket income.
In the future, the player's home and the town’s villas will adopt this grid-based expansion system, allowing players to freely arrange walls as desired.
The initial version of the seaside will include the seaside scene, the Aquarium, fishing gameplay, the salt-drying field, and more.
If everything goes smoothly, it will take about two more months to complete (though I can’t guarantee this, as we’re a two-person development team, and creating the seaside waves using frame-by-frame animations is very time-consuming).
Thank you for your support and understanding~
There may still be many shortcomings in my game, but I’ll continue to improve and optimize it over time.
