First of all thank you to those who have wishlisted the game as I have done zero advertising of it, you have ensured that I will not be giving up on this but it is taking longer than I expected...
To be honest the base game aspect was done within a week but I've been having a lot of issues with the Steam API wrapper. For those of you who don't know, Unity is coded in C# but the Steam API is coded in C++ which means I need to use a wrapper in order to implement it. There are 2 reputable options for this and I chose the one that's supposed to be simpler but doesn't have as good of documentation so learning to use it has been quite hard. From the looks of it I only need to fix a few more things for everything to properly work, but I've been stuck on those things for about a week now so I might have to start over with the other wrapper method if I can't figure this out soon.
I have never worked with C# or C++ before so all of this is new to me, the idea mainly interested me because I'm a graphic designer and enjoy making the variations of collectibles. That being said it is going about as expected for someone who has never coded a game before lol.
If all goes well then I should get this fixed within 2-3 days and Steam's verification takes 3-5 days so I'm hoping it'll be ready for release by next Friday at the latest. Steam won't allow me to change the release date until the final build is submitted.
Item Plans
I've shared on Discord my initial inventory plans so I'll share that here as well. To start out there will be Common, Uncommon, and Rare items, there will also be Epic and Legendary later on but I want those to be animated which will take longer and currently I'm focusing mainly on the coding part. Drops will be given every 5-30 minutes (a random time in that range) with guaranteed Rare or higher drops at the 3 hour and 12 hour marks, the 12 hour will be a guaranteed Epic or higher once those are implemented. I haven't figured out the exact drop rate yet but once it's confirmed I will be adding it to the Store page for the best transparency, once the higher rarities come out the drop rates will obviously change but any changes will be added to the store page.
I will also be making sure my inventory is set to public and I will have one of every Item available so that everyone can see what the options are, those will be "vaulted" and will NEVER be sold on the marketplace by me. All economy prices will be dictated by the players themselves like it should be, the only price I control is the items available in the shop, which is required for a game to have in order for the items to be tradable on the steam market as far as I understand. All shop items will also be available as drops once they leave the store rotation so there is no requirement to make a purchase in order to collect everything! I do appreciate anyone who buys any shop items, they will be low priced for anyone who wants to support me.
Again, sorry for the delays. I really expected the coding part to go smoother than this but i am only Sorta Smart after all... I'm doing my best to make sure it's properly functioning, I'm only a single person doing everything!
