First of all: Thanks for playing everyone!
Second of all: Here is the first Developer Blog I have ever done
The topic for today: My thoughts when designing the currently available maps.
Map design was planned to slowly introduce the player to the game mechanics. Which means every map is supposed to teach something new to the player or to expand on existing knowledge:
Map 1 is supposed to introduce the different damage elements and the towers to the player.
Map 2 is supposed to introduce the special tower slots.
Map 3 is supposed to introduce how the special effect knockback can work with terrain.
Map 4 introduces the non-buildable projectile speed up support tower.
Map 5 is supposed to test everything the player has learned on previous maps.
Thats about it for today.
I will try to keep up with new Dev Blogs while further developing the game, so stay tuned.
Every feedback is welcome!
Also: There is a small update scheduled for next week
