Happy Friday, Wardens! This update adds a missing enemy codex, revamps the retro shader menu and contains additional fixes. We'll bring it to the main branch soon if everything checks out.
Thank you again!
General:
- Fixed incorrect scrolling in the Log menu.
- The retro shader menu has a new layout.
- The pause menu should no longer overlap other menus.
- Fixed the Codex animation for the Nekkomole.
- Added a missing Codex entry for the Hydra Block. This will affect the completion percentage in the Records menu and credits, so existing save files with 100% completion will need to destroy a Hydra Block pedestal to return to 100%.
Magic Resort:
- Fishing prompts no longer erroneously display while airborne.
Solitude:
- Addressed a specific situation where players could get softlocked behind impassible soul blocks.
Entropy:
- Hourglass switches that alter the scale of a room should no longer shift position sometimes when affected by Stasis.
Hope:
- Fixed IL timer not fully stopping in Speedrun mode.
Steel on Steel:
- Fixed IL timer not fully stopping in Speedrun mode.
