**Warriors, the new version 1.0.11 update is now live.**
This patch introduces several new items across different rarities and brings a wave of adjustments to existing ones. Details are as follows:
**New General Items**
**Common Items**
* **Pocket Notes**
* Effect: At the start of the Shop phase, this transforms into a Wisdom item based on the type of item it's linked to and your performance in the previous battle.
* Linked to an Attack: Transforms into Combo Wisdom after you use attacks 7 times.
* Linked to Armor: Transforms into Block Wisdom after you Block 7 times.
* Linked to an Accessory: Transforms into Counter Wisdom after you perform 2 Counter-Attacks.
* **Counter-Attack Mastery**
* Effect: When you trigger a Counter-Attack, remove 20 stacks of "Armor Enhancement" from the enemy.
* **Combo Mastery**
* Effect: During combat, attacks from the 3rd hit onward in a chain deal 15% increased damage.
* **Defense Mastery**
* Effect: When you Block, gain 1 stack of "Armor Enhancement" and recover 2 Toughness.
**Rare Items**
* **Watcher's Pauldrons**
* Effect (Links to Attacks only): When your HP is below 50%, the linked Attack's Energy cost is reduced by 50%.
* **Wine Gourd**
* Effect: Reduces the linked Attack's Energy cost by 10%.
* When the linked Attack is used: Recover Energy based on its position in the combo chain (base 5 Energy, plus 1 additional Energy for each subsequent position).
* **Exotic Incense**
* Effect (Links to Attacks only): When you perform a Counter-Attack, the linked Attack's cooldown is instantly reset.
* **Technique Bracers**
* Effect (Links to Attacks only): When you Block, the linked Attack's Energy cost is reduced by 3. This effect resets after the Attack is used.
**Epic Items**
* **Oak Shield**
* Effect: At the start of combat, gain 15 stacks of "Toughness Damage Reduction".
* When you Block: Reduce the enemy's Toughness by 1 point and gain 3 stacks of "Toughness Damage Reduction".
* **Horn of Unwavering Faith**
* Effect: Increases Damage Reduction from blocking by 4%.
* Increases Counter-Attack meter gain when Blocking by 5%.
* When you Block: Gain 1 stack of "Attack Damage Up".
* **Blacksmith's Hammer**
* Effect (Links to Attacks or Armor only):
* At the start of combat: For each piece of Armor linked, gain 16 stacks of "Attack Damage Up".
* When the linked Attack hits: Ignores 10% of the enemy's Armor.
* **Thorn Collar**
* Effect: When you take damage from an attack, apply 2 stacks of "Bleed" to the enemy. This effect expires 8 seconds after combat starts. For each linked [Blood] item, the expiration is delayed by 2 seconds.
* **Elite Knight Helm**
* Effect (Links to Armor only): Increases your Max HP by 60 and Max Toughness by 60. For each linked piece of Armor, increases both your Armor and Toughness Armor by 6.
* **Spirit Brooch**
* Effect (Links to Attacks only): For the first 5 seconds of battle, the linked Attack's cooldown speed is increased by 50%.
* **Clunky Helm**
* Effect (Links to Armor only): For 10 seconds before combat starts, gain 2 stacks of "Armor Enhancement" every second. Gain 1 extra stack per second for each linked piece of Armor.
**Legendary Items**
* **Medical Kit**
* Effect (Links to Armor only):
* Increases your Max HP by 30.
* At the start of combat: Gain 35 stacks of "Armor Enhancement".
* During combat: Every 0.5 seconds, remove 2 stacks of "Bleed" from yourself.
* When you Block: Remove 2 stacks of "Bleed" from yourself.
* If this item removes "Bleed" more than 50 times in a single battle: For that battle, "Bleed" damage you take is reduced by 50%. However, this item will transform into a Tourniquet the next time you enter the Shop.
* Obtained by fusing [Tourniquet] + [Hemostatic Pack].
**Item Adjustments & Fixes**
The following items are no longer sold in the Shop and are now obtained exclusively by fusing other items:
* **Incense of Patience**: [Exotic Incense] + [Technique Bracers]
* **Sword Master's Notes**: [Combo Mastery] + [Wine Gourd] x2
* **Faerie's Tear**: [Spirit Brooch] + [Ice Rune]
* **Forge Master's Anvil**: [Counter-Attack Mastery] + [Blacksmith's Hammer] x2
* **Thorned Cross**: [Cross Statue] + [Thorn Collar] + [Scarlet Gauntlets]
* **Banner of the Block Master**: [Defense Mastery] + [Horn of Unwavering Faith] x2
* **Aegis of the Master**: [Defense Mastery] + [Oak Shield] x2
* **Ponderous Armor**: [Clunky Helm] + [Heavy Helm]
**Emblem Adjustments**
* **Resonance**: The effect "At the start of combat: Gain 15 stacks of Cooldown Haste" has been removed.
* **Heavy Knight**: Maximum additional Toughness Armor gained is now 40 (down from 50).
* **Swift as Wind**: The effects "At the start of combat: Reduce your Max HP by 10% and Max Toughness by 25%" have been removed.
* **Mountain Shaker**:
* Linked Attack Energy cost increase reduced to 20 (from 30).
* Damage bonus per 10 Max Energy above 200 increased to 4% (from 3%).
* **Iridescent Scale**: Additional triggers granted per linked [Light] item reduced to 1 (from 2).
* **Vigilant's Vow**: Self-damage at combat start reduced to 1% of current HP (from 20%).
* **Elemental Harmony**: Additional stacks gained per linked Elemental item reduced to 2 (from 3).
* **Executioner's Decree**: Critical Damage bonus when enemy is in Defense Break increased to 50% (from 30%).
**Item Stat Adjustments**
* **Common Item: Iron Helm**: "Armor Enhancement" stacks granted at combat start reduced to 5 (from 8).
* **Epic Item: Crimson Iron Gauntlets**: "Cooldown Slow" stacks applied to enemy per linked item reduced to 1 (from 2).
* **Legendary Item: Impact Shield**: Toughness Damage bonus per linked Attack increased to 20% (from 14%).
* **Legendary Item: Forge Master's Anvil**:
* Linked Attack Damage bonus increased to 80% (from 60%).
* **New Effect**: When the linked Attack hits, it ignores 30% of the enemy's Armor.
* **Legendary Item: Banner of the Block Master**:
* When Blocking, now grants 2 stacks each of "Armor Enhancement" and "Attack Damage Up" per linked item (previously only 1 stack of "Armor Enhancement").
* **New Effect**: Increases Counter-Attack meter gain when Blocking by 15%.
* **Legendary Item: Aegis of the Master**: Effect has been reworked.
* At the start of combat: Gain 30 stacks of "Toughness Damage Reduction".
* When you Block: For each linked piece of Armor, reduce the enemy's Toughness by 3 and gain 5 stacks of "Toughness Damage Reduction".
**Character & Attack Balance Changes**
**Wujiang**
* **Lantern's Lift**: Damage increased to 55 (from 50). Toughness Damage increased to 44 (from 40).
* **Stone Splitter**: Damage increased to 80 (from 76).
**Ronin**
* **Dual-Slash**: Damage reduced to 28/49 (from 29/52).
* **Tri-Slash**: Damage reduced to 25/16/14 (from 27/18/15).
* **Quad-Slash**: Damage reduced to 14/19/14/23 (from 15/20/15/24).
* **Tsunami Quad-Strike**: Toughness Damage changed to 9/10/12/13 (from 8/9/10/12).
* **Mind's Eye Slash**: Damage per hit increased to 26 (from 25).
**Plague Doctor**
* **Whirling Kick Combo**: Damage per hit increased to 20/15/15 (from 19/14/14).
**Bug Fixes & Optimizations**
* Fixed an incorrect configuration for the "Toughness Damage Reduction" buff effect.
* Fixed an issue where the retreat effect from [Orichalcum Armor] could interfere with Counter-Attack activation.
* Fixed an issue where the Super Armor state of certain attacks could not be modified normally.
* Fixed incorrect time display during Battle Replay.
* Improved the quality of non-Chinese localized text.
* Optimized sound effects for item interactions.
* Optimized the animation performance for the Defense Break state.
