Fixes
Fixed incorrect effect of the Energy Beetle.
Fixed incorrect duration of Stone Scale Barrier.
Corrected the erroneous knockback distance of Ring of Restraint.
Fixed the effect of Patience Incense.
Fixed the issue where Orichalcum was ineffective.
Fixed the issue where items like Warrior's Helmet and Master's Shoes increased character attribute caps but did not restore the corresponding attribute values.
Adjustments
The recovery animation of the last move in a combo chain or a standalone move can now be canceled by another move whose activation conditions are met.
Base time required to recover from Guard Break to normal state is now consistent (restores Tenacity value based on percentage).
Knight
Adjusted recovery time for moves.
Base Defense: 15 → 18
Head-Wrap Right Slash: Damage: 55 → 61
Front Kick: Adjusted to Normal quality. Damage: 33 → 35
Turn & Elbow Strike: Stamina Cost: 65 → 62, Tenacity Damage: 37 → 35
Shoulder Charge: Damage: 18 → 17
Front Kick Heavy Slash: Damage: 33/43 → 30/40
Guardian Triple Strike: Damage: 41/29/47 → 42/30/49
Imperial Judgment: Damage: 47/57/85 → 45/53/80
Ronin
Step Slash: Damage: 27 → 30, Tenacity Damage: 26 → 25
Double Slash: Damage: 27/47 → 29/52
Chain Thrust: Damage: 23/19/15/30 → 21/18/14/28
Chain Side Kick: Damage: 19/19/16 → 18/18/15
Triple Slash: Applies 2 stacks of "Tenacity Vulnerability" per hit → Applies 1 stack per hit.
Quad Slash: Damage: 16/22/16/27 → 15/20/15/24
Rapid Chain Slash: Damage: 39/28/17/28 → 35/25/15/25
Penta Slash: Damage: 28/21/35/28/28 → 27/21/34/27/27
Mind's Eye Slash: Damage: 26/26/26/26 → 25/25/25/25
Flying Circle Slash: Damage: 31/10 → 29/10
Assassin
Combo Chain Buff Adjustments:
Critical hits from moves in chains of 3 or more hits now apply 2 stacks of "Armor Weaken" to the enemy.
Hits from moves in chains of 5 or more hits now clear 1 random debuff from the ally and apply 1 stack of "Armor Weaken" to the enemy.
Slam: Damage: 15 → 14
Upward Slash: Damage: 20 → 18
Cross Slash: Damage: 21 → 20
Gale Dash: Damage: 13/16/16/38/15/15 → 12/14/14/33/13/13
Multi Flurry: Damage: 16/24/12/12/16 → 15/23/11/11/15
Step Thrust: Damage: 26 → 30
Sweep Combo: Added connection point.
Grit Gauntlets
Now affected by Oath of Vigil (triggers effect at 25% HP).
Cross Statue
Effect now triggers via linked moves.
Lightning Attracting Nail
Linked: Reduces Stamina Cost by 2 → Recovers 5 Stamina on activation.
Berserker Boots
At battle start: Apply 5 stacks of "Skill Damage Boost" to ally.
During battle: Linked move's damage increases based on its position in the combo chain (base +5% damage, +5% additional damage per later position).
Ring of Restraint
Linked: Decreases damage by 20% → Increases cooldown by 20%.
Heavy Helm
At battle start: Apply 10 stacks of "Armor Fortify" to ally. Apply +5 stacks per linked armor item.
Charging Boots
Linked: Increases damage by 8%.
Linked: Cooldown increased by 100% → 50%.
Crimson Accessory
At battle start: Apply 20 stacks of "Skill Damage Boost" to ally.
Reduced number of connection points.
Execution Accessory
When enemy enters Guard Break state: Recover 60 Stamina, recover +5 Stamina per linked [Break] item, and apply 5 stacks of "Skill Damage Boost" to ally.
Soul Hunter Gloves
Linked: Steals 30% of skill damage as enemy Stamina → Steals 20%.
Reduced number of connection points.
Full Preparation
Increased number of connection points.
Ritual Armor
Effect can only trigger once per linked potion per battle.
Beast Crest
Can only be linked to moves.
At battle start: Increase ally Stamina cap by 40.
When linked move is used: Recovers 15 Stamina for ally, reduces enemy Stamina by 15.
Whenever ally takes damage: Recovers 5 Stamina for ally.
Malice Helm
When increasing resistance to an abnormal status, clears one instance of that status.
Fighter's Round Shield
At battle start: Apply 3 stacks of "Tenacity Mitigation" to ally and 5 stacks of "Tenacity Vulnerability" to enemy per linked [Break] item.
When enemy enters Guard Break state: Gain 20 stacks of "Skill Damage Boost".
Sage Pendant
When ally receives a fatal blow, can consume a use of a potion linked to this item to ignore the damage, immediately heal ally for 50% of Max HP, and cause the ally to take 10% of Max HP as damage per second for the next 5 seconds (cannot cause death).
Spirit Dewdrop
Price reduced: 16 → 12.
Oath of Vigil
Reduces ally Max HP by 130.
Reduced number of connection points.
Soul Siphon Box
Condition for boosting all skill damage changed from ally Stamina below 50% → above 50%.
Elemental Harmony
Increased shop refresh rate for [Fire], [Ice], and [Lightning] items.
At battle start: Randomly apply a total of 15 stacks of "Skill Damage Boost" and "Armor Fortify" to ally.
Per linked elemental item: Apply +3 stacks and increase ally Elemental Status Application Efficiency by 1%.
Elemental Resonance
Decay state for each Elemental Status Effect is now judged separately.
Tainted Blood
Each time 1 stack of "Bleed" is applied to an enemy, randomly apply 1 stack of "Tenacity Vulnerability", "Armor Weaken", "Skill Damage Reduction", or "Cooldown Slow" to the enemy.
Unyielding Will
Can enter Block state faster after being hit.
Counterattack Will
Progress gain for Perfect Block/Parry during ally Block increased by 20%.
Orichalcum
[Metal] items linked to this apply double the stacks of "Armor Fortify" to ally.
Mind's Eye
The damage boost reset effect now only triggers on successful hits.
