The update this week brings new features for damage numbers and display. There are also numerous other adjustments and balancing changes. We look forward to more feedback from you all!
### New Features
#### 1. Damage Numbers and Combo Counts
- Display is enabled by default and can be turned off on the settings page.
### Adjustments and Optimizations
#### 1. Skill Fusion Adjustments
- Standardize the skill types before and after fusion.
- Adjust the fusion formulas for Samurai skills.
- Each item can only be used for fusion once per round.
#### 2. Character Adjustments
- **Knight**: Reduce the initial defense from 20 to 15.
- **Assassin**: Increase the initial defense from 5 to 10.
#### 3. Skill Adjustments
- Balance the numerical values of some skills.
- Adjust the algorithm for the efficiency of counter - attack accumulation in skills:
- Reduce the counter - attack values caused by most high - level skills.
- Increase the counter - attack values caused by Posture - break and Super Armor skills.
- Adjust the action speed of some Samurai skills.
#### 4. Item Adjustments
- **Conversion Armor**: Reduce the added "Mighty" stacks from 6 to 5.
- **Sharp Fang Bracelet**: Decrease the number of link points from 3 to 2.
- **Self - Sacrifice Potion**: Lower the added "Mighty" stacks from 18 to 15.
- **Arrogant Helmet**: Decrease the added HP from 50 points to 40 points.
- **One - Breath Potion**: Reduce the price from 8 gold coins to 6 gold coins.
- **Crimson Gauntlets**: Decrease the number of "Bleeding" stacks applied to enemies on hit from 2 to 1.
- **Small Shield**: Now increase the posture damage of linked skills by 1% for every 5 points of posture.
- **Resilient Gauntlets**: Now increase damage at low HP, but with a reduced increase value.
- **Ritual Armor**: Decrease the added HP from 75 to 60 and no longer provide "Sturdy".
- **Blood Dagger**: Change the applied "Bleeding" stacks from 3 to 2 when activating a skill.
- **Doomed Resolution**: Reduce the additional damage dealt to the enemy per skill hit from 10 points to 8 points, and reduce the additional damage received when our character is hit from 5 points to 4 points.
- **Jealous Flame Coat**: Decrease the added "Fortitude" stacks from 20 to 18, reduce the "Sturdy" stacks provided by each inlaid rune from 3 to 2, and increase the "Valor" stacks provided to the enemy from 3 to 4.
### Bug Fixes
#### 1. Item Effects
- **Power Shard**: Fix the issue of additional removal of skill damage bonus effects.
- Fix the numerical errors in all effects that increase the posture limit.
#### 2. Skills
- Standardize the described number of damage segments and the actual number of damage segments for Assassin skills.
