We're working to make in-game guidance more specific and straightforward, allowing players to better understand skill acquisition priorities and sequence during character building.
New Features:
Move Types: Combat moves are now categorized into three types:
Regular Moves: Can be interrupted by attacks without "Momentum Break" effect during execution
Super Armor Moves: Character maintains super armor status through most of the animation, immune to regular attack interruptions
Momentum Breaker Moves: Attacks carry "Momentum Break" effect. Hitting super-armored opponents will clear their entire Poise meter, leaving them vulnerable
Counter Moves: Character enters special super armor state during execution. These moves can interrupt actions of super-armored opponents
Optimizations:
Knight Class
4-Combo Effect: Changed from "+1 Super Armor Level on first move after counter" → "Restores 15 HP when countering"
5-Combo Effect: Changed from "+1 Super Armor Level and +50 Defense throughout combo" → "+100 Defense during combo execution"
Items
Move Category:
All combat moves have been assigned specific move types
This translation maintains gaming terminology conventions while ensuring mechanical clarity. Key terms like "Poise meter" and "Super Armor" align with common action game vocabulary.
- News and updates
- Wretch: Divine Ascent
- 0.0.8 update
Source: Steam Community (opens in a new tab)
