Greetings, bushcrafters!
The latest update is here, focusing primarily on bug fixes and community-requested Quality of Life improvements. I have also added a new Small Game Coat and a plant-drying mechanic to improve the surviving experience.
Thank you for helping me find these bugs and improve the game!
Got feedback? Join the Discord and share your thoughts! https://discord.com/invite/t9mevX9jDf
Also, if you've been enjoying the game, please consider leaving a Steam review. It’s the best way to support a solo project like this!
New
Small Game Coat Added! Provides a modest warmth bonus (lower than the Deer Coat), making it a great early-game option.
Plant Drying: You can now preserve nettles and lily flowers by drying them. Once dried, these items will only decay if left exposed to harsh weather outdoors. Collecting and drying plants for later use is now much more viable!

Quality of Life improvements:
Stone throwing adjusted: Stone throwing trajectory has been adjusted to better align with the crosshair. Note: Because rocks are thrown from the right side of the character's body, the trajectory cannot perfectly align with the exact center of the screen, so there will still be some room for manual estimation.
UI cursor behavior: The mouse cursor now maintains its position on the UI when crafting items or harvesting an animal, instead of resetting to the center of the screen.
Flat stone crafting: Players can now choose from the game menu whether flat stone crafting places the crafted item directly into their inventory or leaves it on the flat stone.
Fire Interaction: Candles and fire stands can now be extinguished directly holding the interaction key (E default).
Water pots: You can now drink directly from water pots using the interaction key (E default).
Mortar: can now be piled.
Fire panel UI: Added a "Warming" text indicator to the fire panel when the fire's temperature is not yet high enough to heat the item.
Other Updates & Fixes:
Candle Mount: Slightly updated the model and added a small fuel drop animation.
Oak Trees Added: New Oak trees have been introduced to the world. To avoid a full world reset, their positions were carefully chosen. Hopefully, they didn't spawn inside your bases! Please note that any trees removed in the process might have left some items floating in the air. Additionally, new oak trees will only spawn oak saplings when starting a new run.
Granite spawns: Granite nodes are now more likely to spawn granite instead of chert stones.
Fixed bug: Fixed a glitch where trying to lift an item pile while it was already in the moving state would get the player stuck in the item-moving phase.
Fixed bug: Moving low-quality food in the world will no longer cause it to spoil during the move, which previously left the player stuck in the item-moving state.
Fixed bug: Flat stone dirtiness could exceed 100%, causing food to decay instantly.
Fixed bug: Fixed an issue where items could not be fetched from the wall rack.
Fixed bug: Carcass harvesting speed incorrectly displayed as 1% across all experience levels.
Fixed bug: Archery critical hit chance incorrectly displayed as 8% across all experience levels.
Fixed bug: Clothing wind resistance stacked too heavily, completely neutralizing the effect of wind chill.
Fixed bug: Upgraded structures received unintended massive durability stats after being dismantled.
Fixed bug: Walls and roofs did not return added raw materials if destroyed while an upgrade was on.
Fixed bug: Smoker wind protection wasn’t tested and couldn’t be ignited during a strong wind.
Other minor bug fixes and improvements.
Known issues:
Food items might remain in a frozen state after the season changes to spring.
When assigning food items to fire, the model size might appear much larger than expected.
A water container might not accept adding tea ingredients when trying to drag & drop. Quick fix: Try to reassign both items to the inventory.
Item piles may break at some point where items are detached. This may cause items e.g. “ending up below a table”.
Thank you for your support, and happy surviving!
- Feralless games
