Greetings, bushcrafters!
Behind the curtains I have been focused on the development of seasonal transitions, environmental textures, and underlying game mechanics. Bog holes have been introduced in swamp regions. These areas reduce movement speed and pose a deadly risk if ventured into too far, resulting in the player sinking and dying.
For the demo an optional minigame system has also been added, offering an alternative to RNG-based actions by allowing player input to influence success.
Got feedback? Join the Discord and share it! https://discord.com/invite/t9mevX9jDf
New Features:
- Minigame option - At the start of a new game, players can choose whether to enable a minigame for specific actions like crafting and fire starting. This adds an interactive element in place of purely chance-based outcomes.
Minor Updates & Fixes:
- Bait can now be attached to the fishing rod
- UI now scales correctly across different screen resolutions
- New ground foliage visuals introduced for added variety
- Minor UI improvements
- Minor bug fixes
Thank you for your support, and happy surviving!
- Feralless games
