Hello everybody,
The New Year is almost here, and our office is very busy. As Jason announced earlier, BoK release is planned for the last third of the winter and we have a lot to make in time for it. The final part of the work on the Career mode turned out to be a lot more difficult than anticipated - those improvements that we planned to combine the best from RoF and BoS worlds require an astonishing amount of work.
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The new Coop multiplayer mode is almost done. This game mode is much like RoF Coop, but IL-2 Coop will have several improvements compared to RoF one thanks to our GUI programmer Vitaly Tolmachev. It will be possible to form player groups using a dialog window and assign a different route to each. There will be also an option to fly a gunner like in Dogfight.
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Thanks to Coop development, we're also improving the game statistics system, which will benefit all the game modes.
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Statistics system isn't the only thing that is changed by adding Coop mode - you'll be able to host a server not only from a separate DServer tool using a different account, but from within a game.
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Speaking of aircraft, we finished the raindrops visual effect on the canopy and restored the old RoF feature with raindrops on pilot's goggles.
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Now let's show you something more grounded. Since the graphics improvements for BoK are nearly complete, we started the work on tech required for new projects. The research on Bodenplatte map and scenery has started and we'll tell you about it a bit later, but today we can give you more info on another project - Tank Crew.
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You can see full text and visual materials on our forum:
https://forum.il2sturmovik.com/topic/168-developer-diary/?p=549888
