Hello Spacers, I'm Dimitris (The second one) once again.
The second pass update for the Demo is finally live and in time for Steam's Next Fest. We've included some community feedback and more features into the Demo as well as bug fixes.
Interaction Highlighter :
Now when you hover your mouse over an interactable object there will be a blue rim indicator around the object (similar to when you select a repair module).
Task Execution Feedback : Now when executing a task there are 2 visual feedback components. First, a "Executing Task" bar that loads and indicates that the task is being executed. Second, a CMD feedback message that notifies you if you've successfully executed the task, if the command is invalid or if a module system malfunction prevents the execution of the said task.
New Sound System :
With this update we've paved the way for adding special surrounding sounds which can only be heard when focusing on specific parts of the escape pod. This will be expanded to add a whole array of spatial ambience around the escape pod. From computer hums to machine beeps and bleeps. Currently the Radar is the only module to use this system. (We're planning A LOT with this).
Fixes/Small Additions:
- Changed the Voiceline & Dialogue from the task execution sequence from the tutorial : ("You have to input the code on it's screen") to a far more clear and understandable one.
- Resized the Captain's HUD so the text is more clear and readable now.
- Fixed a bug that caused the full screen mode feature a white rim around the screen.
- Fixed a bug that caused some weird module interactions.
- Added particles to the power module.
- Fixed endless mode.
- Added Epilepsy warning at the start of the game.
- Fixed a visual bug present in endless mode
So what's next for Signal Lost?
Behind the scenes I've been busy adding new systems and revamping a lot of the game's older systems to prepare it for the release version. Due to time constraints I haven't been able to add all of the valuable community feedback into the demo. So onwards the rest of the feedback & requested features will be present in the release version of the game.
We're planning a lot of stuff for SIGNAL LOST, stay tuned.
You can find us on our Discord.
