Added
- Added meta progression system with new meta resource to unlock buildings and leaders for future runs
- Added third leader: Fang (starting with the Samurai class)
- Added 9 new leader effects (3 of which replace old effects that were not quite useful)
- Added 4 new camp buildings
- Added 2 new music tracks (defeat + victory themes)
Changed
- Simplified the turret systems (only requires the Military Architect, no more research to do in the Research Lab)
- Zoomed the camera out a bit
- Increased a bit the arena size
- Increased range of all turrets by one
- Improved the end screen of runs with more statistics
- Added crystals orbiting the anomaly to convey how many bosses are remaining
- Tweaked the appearance of the Cannoneer and Crusher ship classes
- Improved the behavior of enemies:
- Enemies now target the troop members that attack them
- Bosses can perform a shockwave to repulse close entities
- Enemies get less stuck against the arena borders
- Added clearer information to the Captain selection screen
- Improved the upgrade screen in the Training Center to show stats name
- Tweaked the space background by adding some planets and asteroids
- Tweaked the space background by shifting the theme color as the run progresses
- Added different styles to enemy bullets
- Upgraded engine to Godot 3.6
Fixed
- Added more preloading to avoid lag spikes at the start of runs
