Fun fact: This is actually not the 13th hotfix thanks to a lot of "stealth" fixes we occasionally push after big updates, but today's Crate Update has inspired so many balance/bug reports thanks to its mechanical overhaul nature that we knew we had to make this one public to let you guys know we have been working on getting some of these balance changes in as fast as possible! Without further ado - here's the changelog:
- Altered Minigun's base fire-rate and range to make it more effective in combat, especially against multiple foes.
- Gold drops have slightly higher default values and are set to drop bigger piles more frequently.
- Torpedo Ammunition and Barrels both have been given a much higher chance of spawning.
- Tortoises' colliders fixed to be easier to damage with Minigun bullets.
- Arctic Ice should now be damageable by Minigun bullets.
- Smoldering Shell boss tweaked to be less aggressive.
- Exterior enemies' health code adjusted to allow them to receive damage more frequently. This may have contributed to the minigun's initial ineffectiveness.
- "Charger" enemy types (Swordfish, Narwhals, etc.) health values lowered to make them easier to handle with the new mechanics.
- Fixed bug causing Mini-bosses to not spawn at the correct size.
- Fixed bug causing one of the relics to be improperly tied to the wrong relic identity in the Relic Museum.
Hopefully this should address a good chunk of the feedback we've gotten today, but more balance/fixing work is underway! It's a job that never ends, really. Alas, thanks so much to those who left their feedback promptly today to help us get this stuff in order as quick as possible! Keep it coming guys! :D
