
Open wide for November's official content update! Big-mouthed giants, in-game gamepad support and other boss improvements await! Dive in if you dare!
Features

NEW Boss: The Sleepy Giant - Something large, green, and sleepy awaits now at the bottom of The Prehistoric Depths. Something that is known to swallow whole ships in a single gulp!
This time around, you'll have to fight your way out from the inside. Fend off the nasty flesh-eating Nematodes that infest the giant's innards, destroy the beast's heart, and escape before you are buried in flesh!

Partial Controller Support! - While we are still working on getting menus working with controllers, all in-game activities can now be enjoyed from the comfort of your couch! Just hop in a game, plug in a Gamepad, and play away! NOTE: You may need to reset your bindings to default for the new controller bindings to take effect.
Here are the Default bindings, which can be changed anytime from the main menu:


NEW Boss Arenas + Hazards! - Boss fights are getting a little more developed with new arenas and hazards customized for each boss encounter. Whether you are entering the Quadken's egg nest or the high-security protection of the Ambassador, you are sure to find (nonplaceholder) boss fights a little more challenging!

Megalodon Migration - The Megalodon has since been pushed out of its home by the Sleepy Giant, leaving it no choice but to look for new hunting grounds among the Prehistoric Depths... Let's just hope you don't disturb it on its travels.
Changes and Fixes
- The Poubelle now starts with 40 health rather than 30.
- The Espadon now starts with 30 health rather than 40. See the switcheroo there?
- The EMP can now only be upgraded once, and the Perle starts with its EMP upgrade already applied.
- The medkit now has a 10% chance on hit to cure afflictions in the recipient.
- Fixed time traveler portal not appearing in Mechanical Waters.
- Odobenians no longer swap gender when attacking
- Fixed an exploit which enabled over-healing when curing the curse affliction.
- Fixed a bug which caused the backpack pickup to still be visible for 3 seconds on anyone's screen who *didn't* pick it up
- Improved game-to-game particle cleanup, which should reduce memory footprint when the application has been run a long time.
- Fixed the purple potion also doing healing.
- Fixed a problem in exterior enemy memory cleanup which was prone to occur near boss fights
- Removed Halloween event-specific spawns.
Community

::: Player of the Month :::
This month we want to give special thanks to Qansy! The combination of her screenshots, descriptions, and log files have helped us find some tricky game issues! Thanks for all the help Qansy!
::: Community Highlights :::
We once again have new fan-made content to show off from the community! As our game grows, so does the community's creativity, thank you all so much for showing your love for WNTGD!
First up, just like last year, the amazing Eve Moran whipped up another WNTGD themed Halloween costume, this time tackling The Quadken! Hats off to you Eve, you made our day once again with this fantastic creation. <3

We've also started getting new inspired submarine designs from the community! Let us know if any of these have qualities you'd like to see incorporated in future vessels!
The Baleine by Pietras

The Vernard and Nuclear Sub by FamiliarBreakfast
And finally, this fan-made creature from Goober! <3
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Patch 1 notes:
-Fixed duopus eggs not cleaning up on client end between level changes
-Fixed rock-attached hazard angles on client end
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Thanks again y'all, and let us know as always what you think of the new update! Happy chomping!
