🎮 Gameplay & UI Improvements
Dialogue choices now display a visible focus indicator when delayed (controller only).
Tweaked dialogue delay timing for smoother experience with controllers.
Added separate close-up interaction buttons for mouse and controller to improve accuracy.
Increased base controller cursor speed and smoothed out its acceleration.
Minor analytics added to help us improve future builds.
Changed the signs on the library lock so it won't be confused with other puzzles.
Controller cursor is now visible at all times, even while moving and it's position doesn't reset.
Changed interaction button from RT to RB on the controller.
LT moves the controller cursor slower, RT moves it faster.
🐛 Bug Fixes
Objectives now fully reset when starting a new game.
Fixed an issue where using an item while entering a comment zone triggered an incorrect response.
Right-clicking with an item no longer completes an interaction while unequipping it.
Magnifying glass and background tint now clear properly after an item is used up.
Escape key now reliably opens the pause menu, even during dialogue.
Swapping input devices now correctly maintains button state (pressed/toggled).
Making sure uncancellable interactions are in fact uncancellable(Lever Interaction bug).
🎨 Visual & Content Tweaks
Reduced the glitch effect on the prophecy objective.
Added background visuals for a certain character’s “good future” dialogue (you’ll know it when you see it 😉).
Adjusted player shadow for better visual consistency.
🧠 Brain
Thanks again for helping us shape the game in these early stages. More updates and polish coming soon!
– The Time Flies Studios Team 🕰️
