Fixed an issue where 1 of 2 rear motorcycle wheels would not provide power
This used to artificially decrease motorcycle acceleration by 50% until the powered wheel has enough rpm to catch. Now it catches immediately
Fixed an issue where 1 of 2 front motorcycle wheels would constantly brake
This used to decrease top speed by 25% at all times. Now it brakes only when you brake
Fixed an issue where engine power can drop below 0 when speed and acceleration stats are -1, preventing slow vehicle loadouts from driving
All vehicles now have a minimum base power. Negative stats will default to the base power and positive stats will only improve engine power. This way all loadouts have a minimum viable power that can be improved rather than some loadouts being unusable
Added invisible map boundaries
This is to prevent players from exiting the level when using rocket jumps, jetpacks, or flight abilities
Vehicles with 4+ wheels only had 4 wheels working
Vehicles like the Scorpion (6 wheels) and the Doom Rig (14 wheels) now use all wheels for suspension, traction, and motor torque (where applicable)
Known issue:
The Doomsday Update introduced some sluggish behavior and unreliable handling/drifting so we're patching that now (FIXED)
Low-profile vehicles (Falcon) can suffer from excessive camera shake when driving fast over rough terrain
The cabin-view's dashboard radar is visible through the shell of the car, which some players find distracting
Sometimes the RPG sidearm on the Doom Wasp misfires and fails to impact the target
